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Old 03-14-10, 01:32 AM   #1
gimpy117
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Default Merchants have too many hitpoints?

when is it true that 3 torpedos can sink a King George the 5th class but it cant kill a liberty ship/large steamer?? i mean im happy i sunk a battleship with 3 eels but really? i really wanna stop pumping torpedo after torpedo into those merchants!
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Old 03-14-10, 01:58 AM   #2
remowilliams
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Upgrade the torpedoman's Warhead Specialist and Preheat abilities to max and you won't need more than two eels (and maybe a few deck gun rounds) to sink any merchant.

And you'll need the Morale Mod since the morale system is extremely broken. :P
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Old 03-14-10, 02:33 AM   #3
Decoman
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The notion of hitpoints has alienated me from the game, among other things.

I thought the damage inflicted on a ship depended on the structure of the ship, where a torpedo or shell might inflict critical damage depending on exactly where it hit. And then I imainged that there would be another system for sorting out flooding.

Does SH5 not have a decent damage system? I am confused
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Old 03-14-10, 02:46 AM   #4
remowilliams
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Flooding is definitely figured in. I've seen many a ship sink after taking torpedo damage and then taking on water. There are still some stupid things going on with damaged ships sailing on however.
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Old 03-14-10, 03:34 AM   #5
kittelmann
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But flooding is not nearly as important as raw hit points in SH5. In SH3 it felt like 50% of the ships would sink due to flooding, in SH5 perhaps 10% sinks from flooding. To see a merchant with 2 1 meter holes through the hull hardly affected from flooding feels a bit strange.
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Old 03-14-10, 03:55 AM   #6
jwilliams
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SH3 GWX most ships sunk from flooding. took along time (which is how it should be), but it sunk.

I havent seen a ship sink from flooding in SH5. Even with 3 torpedo holes in it. I waited 2 hrs (TC) and it just sat there. Didnt even list.
So i fired the deck gun at it. One hit and it went boom, broke in half, and then sank.

Not realistic IMO.
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Old 03-15-10, 10:56 AM   #7
OlegM
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Quote:
Originally Posted by remowilliams View Post
Upgrade the torpedoman's Warhead Specialist and Preheat abilities to max
OMG

If only Doenitz knew this trick.....
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Old 03-15-10, 11:36 AM   #8
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Nuclear tipped torpedos ftw
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Old 03-18-10, 02:34 AM   #9
Yak
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Is there One Torpedo To Rule Them All forged from the fires of der Adlerhof that can be unlocked when you get your captain to Level 60?

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Old 03-18-10, 02:40 AM   #10
robbo180265
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Quote:
Originally Posted by Yak View Post
Is there One Torpedo To Rule Them All forged from the fires of der Adlerhof that can be unlocked when you get your captain to Level 60?


LMAO!
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Old 03-18-10, 08:28 AM   #11
gimpy117
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Quote:
Originally Posted by Yak View Post
Is there One Torpedo To Rule Them All forged from the fires of der Adlerhof that can be unlocked when you get your captain to Level 60?

know because some stupid hobbit threw it back into the volcano
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