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#1 |
Mate
![]() Join Date: Apr 2007
Posts: 54
Downloads: 3
Uploads: 1
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Reduced Mission Tonnage v02
This little mod changes the amount of required tonnage sinkings to 50% of the original campaign values. Changes: 1. Amount of tonnage objectives halved in all campaigns. 2. Fixes the The Triumph of the Wolfpack mission in The Black Pit campaign (had a ship instead of tonnage requirement) Install notes: Put the Reduced Mission Tonnage folder in the MODS folder when using JSGME or extract the data folder to your root SHV install path. Download here Last edited by L3TUC3; 03-12-10 at 09:34 AM. |
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#2 |
A-ganger
![]() Join Date: May 2005
Location: navis longa
Posts: 73
Downloads: 17
Uploads: 0
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Thank you! Very much needed, those goals in vanilla were just ridiculous. All I need now is a mod to make the AI sharper. - Well, a lot sharper. It's much to easy to get away after an attack so I'm reaching my tonnage much too early / fast.
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#3 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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thank you sooo much!!
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#4 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Thank you for this! Will load it up and report back with any bugs/glitches.
One think that needs to be tackled as well is the proper dates for ships being in the campaign. Victory cargos in '39? It's almost as if they devs just threw ships in at random. |
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#5 | |
Mate
![]() Join Date: Apr 2007
Posts: 54
Downloads: 3
Uploads: 1
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No more invasions of liberties that way. Anyway, it's a pretty big list of things that needs to be smoothed out for the campaign. But it's easily scripted at least. |
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#6 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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I don`t understand this: You rewrote *.tsr files for information what to do but don`t rewrote *.cfg campaign files. I don`t think it will affect campaing unless you also fully edit *.cfg files there.
For example: Total Germany, original mission to sink 100K tons on South Western Approaches changed to 50K. I don`t think game will take that in account and you will still need 100K unless you cange that in *.cfg file like this: Your description: Campaign.CampObj.MacroObj 3.PersObj 1.Description=Sink 50,000 tons of cargo in South Western Approaches My changes: [Campaign.CampObj.MacroObj 3.PersObj 1] PersObjType=0 Name=Sink_100,000=>50,000_tons_of_cargo_in_South_Western_Approaches Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description RelatedMapLocations=Area_Southwestern IsCompleted=false [Campaign.CampObj.MacroObj 3.PersObj 1.Amount] IsTonnage=true Tonnage=100000=>50000 NumOfShips=0 Just example, did not try it yet but I think these are critical values to change not just text information in *.tsr. I want to start new campaign but don`t want get anything borked. |
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#7 |
Seaman
![]() Join Date: May 2004
Posts: 39
Downloads: 125
Uploads: 0
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Thanx for this mod
Hector |
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#8 |
Nub
![]() Join Date: Aug 2004
Posts: 3
Downloads: 53
Uploads: 0
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Very very cool, thank you.
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#9 |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 25
Uploads: 0
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Thank You! I was running out of deck gun ammo on a regular basis trying for the tonnage
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#10 |
Gunner
![]() Join Date: May 2010
Location: Abercarn, South Wales, UK
Posts: 91
Downloads: 79
Uploads: 0
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Is this mod compatible with the Open Horizons mod? I've just started that and noticed that I'm expected to sink 75,000 tons of shipping in British coastal waters, which is a bit much. Not exactly historically accurate, is it?
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#11 |
Eternal Patrol
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Any tonnage requirement at all is historically inaccurate. Captains were ordered to go where they were told and sink what they could. That's it.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Rear Admiral
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Doesn't SH5 have something resembling a dynamic campaign? If so, does lowering the tonnage requirements alter the outcome of said dynamic campaign?
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#13 |
Swabbie
![]() Join Date: Nov 2010
Posts: 13
Downloads: 55
Uploads: 0
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#14 |
Navy Seal
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This mod will break the OHII mod that you also like
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#15 |
Mate
![]() Join Date: Jun 2012
Location: Canada
Posts: 60
Downloads: 211
Uploads: 0
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Nice job on this mod. 50000 tons is way to much if you know what I mean.
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