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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2010
Posts: 25
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SH5 : is it me or the game is in 16 bit colors and not 32?
When you look at a gradient in the sky or in the water, it's not smooth. It's in layers! That's weird for a 2010 game! |
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#2 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
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Indeed, i have it also seen. It isn`t nice
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#3 |
A-ganger
![]() Join Date: Nov 2004
Posts: 80
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There's no way that water is 16 bit color. I bet it's just a small sky texture being stretched too big. Makes it tough to find the horizon with a zoomed in scope on a foggy night. "Is it that line? No wait it must be that line, no wait..."
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Commence to Jigglin |
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#4 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
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It looks like back in time maybe 80`s
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#5 |
Medic
![]() Join Date: Mar 2005
Location: .be
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I noticed it as well, when underwater or when looking at gradients in the sky in all 3 SH series, only seems to apply to large bodies though.
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Saw blub blubb... |
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#6 |
Watch
![]() Join Date: Aug 2006
Posts: 29
Downloads: 49
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Its mainly because modern video cards only (heh, only) use 24bit colors. there are 256 shades of red green and blue. There just isn't enough colors to make a nice large gradient. Carmack advocated for 64bit color back in 2000 because of this.
There might be ways around it using shaders, which I believe are 32 or 64bit color, but I don't know enough to say. |
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