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Old 03-10-10, 09:44 PM   #1
Admiral8Q
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I need a tow

I was just wondering if there is a way to radio for a tug if you run out of gas. I was trying to get to Brisbane but ran dry about 100 miles from port
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Old 03-10-10, 09:49 PM   #2
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I was just wondering if there is a way to radio for a tug if you run out of gas. I was trying to get to Brisbane but ran dry about 100 miles from port
Nope.

There's instructions somewhere around here. You basically save your game, edit it to move your boat, and then load the save. I've never used it, though.
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Old 03-10-10, 10:54 PM   #3
Admiral8Q
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Strange that they didn't include that in the game. I figured that if it was there it would cost you some renown. Oh well, I loaded and went to Freemantle instead.
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Old 03-11-10, 09:52 AM   #4
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Strange that they didn't include that in the game. I figured that if it was there it would cost you some renown. Oh well, I loaded and went to Freemantle instead.
It wasn't included in the game because it never happened in the actual war. Both the skipper and the XO kept a sharp eye on the fuel gauge. Frankly, being skipper of a man of war endangered by being towed ignominiously into port out of gas, would likely land you in front of a Board of Inquiry, if not outright sacked.
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Old 03-11-10, 10:12 AM   #5
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I had fun a couple times trying to get a boat home with low fuel.

The worst part is when you sustain hull damage and your range diminishes slightly. When it happened, I beelined it for port or closest fuel and spent as much time as possible submerged on batteries. Took 3 tries on one patrol to get home that way. Pretty irritating to run out when trying to get home.

Of course, fuel leaking out is the worst scenario but, watch out when you have hull damage as it will either create more drag or diminish engine performance.

I monitor fuel levels and hull damage very closely, now.

It WILL take more to get home almost invariably.

When I restart the war, I'll be running TMO and look forward to the fuel/range gauge included.

Gary
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Old 03-11-10, 04:07 PM   #6
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Originally Posted by Freebird View Post
...
The worst part is when you sustain hull damage and your range diminishes slightly. When it happened, I beelined it for port or closest fuel and spent as much time as possible submerged on batteries. Took 3 tries on one patrol to get home that way. Pretty irritating to run out when trying to get home.
...
Gary
Maybe I misunderstood what you wrote, but submerging is not good for your fuel economy.
The batteries will be charged again with your fuel, and that will use more energy. It is more efficient to just run on the surface at 10 kts and enjoy the wiev.
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Old 03-19-10, 11:38 AM   #7
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Originally Posted by razark View Post
Nope.

There's instructions somewhere around here. You basically save your game, edit it to move your boat, and then load the save. I've never used it, though.
Any pointers on where this method might be? I've gotten the shaft on fuel mileage---500 miles short of Fremantle---with Perch and I'm not interested in replaying two weeks of patrol fiddling with the engine controls.
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Old 03-19-10, 10:04 PM   #8
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I was low on fuel once while in Asiatic fleet - it's getting harder since your base is getting further and further away.
So, I used all my fuel about 600nm from refuel port.
Periscope depth, 1kth, got to 500nm that way.

Now the fun part starts.
It seems you can run electric engines at 1kth without power or gas to recharge the batteries as long as you have O2!
Sure, it took me about 3 weeks to get back to that port and had to surface from time to time to prevent my crew from suffocating, but I saved myself a patrol if not a career.

I'm running 1.4 with TM (1.7.x) + RSRDC
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Old 03-19-10, 11:42 PM   #9
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The biggest mistake people make is getting battery damage and not turning the battery charge off. The batteries get damaged they will never stop charging until you cut them off. This can kill your range by 50%.

If your tanks get damaged, you see the result of that right away with a message that you've lose however much fuel, but after that they don't leak.

Not sure about stock, but most supermods like TMO have all the range and milage icons, just set your waypoints and you can get a range to end at current speed, ect...That way you can figure if you have enough fuel to speed up more than 10 knts.

As stated, charging batteries uses a lot of fuel. You save nothing by running submerged, in fact, you waste a lot. If fuel is a concern only run submerged when needed.

Ye, you can run 1kt all you want on the electrics, just surface when needed...we call that the crawl...most can't spend hours getting through it....

In the end...you run out of gas, you shouldn't be commanding a sub. Turn your boat over to the XO and take to your bunk in the fetel position...
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Old 03-20-10, 12:05 AM   #10
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Any pointers on where this method might be? I've gotten the shaft on fuel mileage---500 miles short of Fremantle---with Perch and I'm not interested in replaying two weeks of patrol fiddling with the engine controls.
Not off the top of my head. Try using the search feature. It might take a while to figure out exactly what to search for, but you'll find it.
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Old 03-20-10, 12:51 AM   #11
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Hey everyone, here's how to get back to base in SH4 if you run out of fuel. I guess it could technically be called 'cheating', but so be it.

1. Save your current game, but be sure that your sub has at least a little bit of fuel or battery juice left. This is a must. If not, you are screwed.

2. Go to C:\Documents and Settings\*\My Documents\SH4\data\cfg\SaveGames\

3. Open your just-saved game folder (the one where you ran out of fuel)

4. Now open the GameplaySettings.cfg in that folder

5. Edit the two highlighted orange lines below and set them to false:

[Current]
LimitedBatteries=false
LimitedCompressedAir=true
LimitedO2=true
LimitedFuel=false
RealisticRepairTime=true
ManualTargetingSystem=false
NoMapUpdate=false
RealisticSensors=true
DudTorpedoes=true
RealisticReload=true
NoEventCamera=true
NoExternalView=false
NoStabilizeView=false
MPShowPlayerNames=true
MPShowTorpedoes=true

6. Now restart SH4 and reload that save-game you just edited. You will now be able to get back to base either on batteries or diesels. After returning to base, save, and then edit the two lines again to say true.

I hope this helps you all out.
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Old 03-20-10, 08:49 AM   #12
Reinhard Dietz
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Hmm. I thought I edited the right file---the last by date saved---but the game didn't seem to care; still drained fuel. Made it home with the old 'quit charging the batteries' trick, though.

I'll keep this in mind, 'cause I'm sure I'll need it again. USS Drum operates from Pearl Harbor, so I'll be good and far away from home.

Thanks!
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Old 03-11-10, 01:41 PM   #13
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To a point it makes sense. If sub ever did run out of fuel the captain would not be the captain on the next patrol that's for sure. So in real life it is game over as well.

I'm not up on my sub history but were no subs ever stranded during the war? Either due to damage, punctured fuel tanks, engine problems etc? Are there not any cases of a rescue sub being sent to help repair and get a stranded crew back?
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Old 03-11-10, 02:58 PM   #14
Dread Knot
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Originally Posted by Frenssen's Farts View Post
I'm not up on my sub history but were no subs ever stranded during the war? Either due to damage, punctured fuel tanks, engine problems etc? Are there not any cases of a rescue sub being sent to help repair and get a stranded crew back?
The closest case I can think of in the Pacific War would be the USS Darter and Dace. The Darter ran aground chasing Kurita's surface force prior to the Leyte Gulf battle, and Dace took off the crew and shelled the wreck. Nautilus came along later and shelled it some more.

http://en.wikipedia.org/wiki/USS_Darter_(SS-227)

The rusting wreck of the pressure hull is still there to this day on the Bombay Reef.

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Old 03-11-10, 03:49 PM   #15
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I had one mission where I has to go the last bit submerged because I ran out of gas. I just needed to get to that magic 25nm point where I could dock.

Perhaps that 25nm is simulating a tow if I need one?

Any damage to your fuel tank makes the "estimate range at current speed" very inaccurate. Abort and get thee to a friendly port soonest!

Gatos do not come equipped with oars, I found out.
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