![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
|
![]()
This is purely just mine:
1) Interface - Obviously ![]() 2) Aiming system - maybe not a 100% change but certainly a change Even when NOT using the join up the circles method... ( too easy ) you can just use the map and torpedo path line on the mini map and then fine tune it by altering AOB and bearing to be obviously just right for a hit. ( still too easy ) The only way I can get it to be really hard is by diasabling map contact update..... then its darn near impossible...well to me! lol 3) A. I . without the darstardly destroyers mod enemy ships seem too easy...lol but with that lovely mod ...holy schmitt! not sure I can cope with it! lol 4) The Crew -- for me this must be next because its just ruins the feeling of emersion when I watch my sub dive everytime but the watch crew only go below when they are up their necks and heads in sea water. And the morale system -- of course. What do you all think? |
![]() |
![]() |
![]() |
#2 | |
Rear Admiral
![]() |
![]() Quote:
![]() Main thing is the UI. Other thing is you'll likely see more patchs, which will throw most mods out of compatibility. Loads of fun for all. |
|
![]() |
![]() |
![]() |
#3 |
Swabbie
![]() Join Date: Mar 2010
Posts: 12
Downloads: 4
Uploads: 0
|
![]()
1. Interface
2. Damage models for the ships. like not based off of HP. but with compartment flooding and location damage and all that. 3/4. Fixed campaign missions so that i can actually play campaign. lol. i beat the objectives and then nothing happens. ever. =( 3/4. Crew/Morale Issue 5. weather forecast. i sat in enemy port for 5 days during a storm-- hurricane? and i couldnt find the docked ships unless i was about less than 10 meters from them nor target them and then had to hit emergency back full so we didnt crash and die. lol. i would like to know when my operations are going to be substantially interrupted. ![]() ![]() |
![]() |
![]() |
![]() |
#4 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#5 |
Mate
![]() Join Date: Apr 2007
Posts: 54
Downloads: 3
Uploads: 1
|
![]()
How about orders for the gun crew besides "fire at will". Hold fire perchance? It'd dreadfully annoying to have the crew waste shots because you can only stop them from shooting by securing the gun or diving. Plain silly.
|
![]() |
![]() |
![]() |
#6 |
Black Magic
![]() |
![]() |
![]() |
![]() |
![]() |
#7 |
Grey Wolf
![]() Join Date: Jul 2008
Location: Sweden
Posts: 831
Downloads: 101
Uploads: 0
|
![]()
a Toilet of course! including noises
__________________
![]() Liverpool is my relegion, Anfield is my church. True believers never walk alone. |
![]() |
![]() |
![]() |
#8 |
Swabbie
![]() Join Date: Mar 2010
Posts: 14
Downloads: 8
Uploads: 0
|
![]()
I don't mind the UI all that much but the destroyer AI seems a bit weak and weird at times. Not as scared of them as I remember being in SH3 or 4. Although i am wondering if this is an early war thing and they will get tougher as you go along. Might give the D6 mod a go although that seems to go too far the other way.
The planes are a bit weird they just fly over and do nothing, ok maybe they don't have the weapons to engage but so far no one comes along to check out the radio report either so I am now just ignoring them whereas before I was ready to crash dive as soon as I heard the damn things. The ships catch fire but then sail off. Would like to see a much better damage model with flooding etc and the fire damage being continuous unless it goes out. Its a bit weird to see a ship ablaze from stem to stern and still sailing off. |
![]() |
![]() |
![]() |
#9 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#10 |
Planesman
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 185
Downloads: 119
Uploads: 0
|
![]()
For starters I'd say the deck gun. I can at least bear the rest, if I'm sure my GODDAM DECK CREW won't waste anither THIRTY SHOTS on that freighter that's SINKING ANYWAY.
![]() Yes in all seriousness, for me it's that, then flooding system, then morale, then perhaps a RSRDC type mod...Honestly, the UI isn't too bad for me. I get that it's unrealistic though so I could go for a touch up. Guess I just have to make due with the current SH4 ports. Overall my impression of SH5 isn't that it's worse or better than SH4...I think it has about the same level of quality at release, and its style is just...different. But I can foresee SH5 becoming THE sub game to play with its moddability. |
![]() |
![]() |
![]() |
#11 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
1. Watch crew that spots ships in time to react.
2. Number of merchant ship types.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#12 |
Rear Admiral
![]() |
![]()
>> RE Missing commands/functionality
That kinda falls under UI. >> 1. Watch crew that spots ships in time to react. I'd leave crewman alone until its known how much those skill trees they have effect their performance. >> 2. Number of merchant ship types. IMO, get the skeleton of the game working first, put meat on the bones 2nd. |
![]() |
![]() |
![]() |
#13 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
Deck gun is an annoyance but am sick of sinking Libertys ( or Liberty doubles - NKL ) in 1940 I also find it a real annoyance to have the S boat tender Carl Peters in game and no freakin S boats Also the KM grid would be a nice touch ![]() |
|
![]() |
![]() |
![]() |
|
|