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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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Have experienced a serious error. When adding a controller-entry in the Dat-File (particles) i can save and everything is ok. But the file is smaller after savin (about 100kb) and when i try to load it again, he says (all) controllers have lost their owner object?! The file is destroyed.
Any suggestions on that? Its quite impossible to modify dats and create new effects. I was suggesting, that he sets no new id for the new entry, even he adds it. And during saving, he losts all ids. I cant add ids manually, like in s3d. But the lost of 100kb data is really strange... I simply do not understand. PLZ HELP
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#2 |
Rear Admiral
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Goblin editor seems to work like MS visual studio. You have to have all the associated files open at the same time, like a project file. Two ways to go about that. Open them all at once by selecting multiple files. Or open the master GR2 file, and then merge in the supporting files. Not sure which is the better way to go about it.
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#3 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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Downloads: 42
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thanks duci.
but i noted that already...the problem is, he saves the dat normally, if i didnt add any new controller entry. even i change the values, everythings fine. only when adding a new entry, he losts data during saving...
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#4 |
Black Magic
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post it on the tec thread here on the mods forums. Hopefully one of the devs will answer it (if we don't figure it out first)
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#5 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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heres the progress, opening a dat file with particle controllers:
![]() ![]() ![]() ![]() SAVING the file...everythings still fine. All the controllers turn from red (changed) into black again. Closing goblin, BUT THEN...when opening the file again: ![]() ![]() WTF?!
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#6 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
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Bioware was on the Neverwinter 2 game I think, and iirc in that editor, one had to copy an element before you could use it. Simply changing an existing one wouldn't work. Or maybe I remember it wrong, it has been a while.
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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here is what the file looks in s3d
AFTER -> BEFORE ![]()
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#8 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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the problem occurs everytime you change ANYTHING in the dat...not only adding something...
![]() this is odd...did i miss something? another problem is, you cant edit these dats in s3d any more...he cant read them the right way. particle controllers are not structured any more, only a bunch of bytes.
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#9 |
Sparky
![]() Join Date: Jan 2010
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Goblin Editor is unable to save .dat files, only the new extensions (like .sim, .chr, etc)
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#10 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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Downloads: 42
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so dat editing is not possible any more??? this is odd...this cant be meant seriuos. s3d also doesnt read the dats properly any more...so, what to do now?
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#11 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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got news, that dats may not be modified with goblin.
![]() so far i have no solution, on how to edit the dats.
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#12 |
Black Magic
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yeah you do....hex editor!! Still one of the best tools.
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