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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
outdated and wrong information see here for a discussion: http://www.subsim.com/radioroom/showthread.php?t=174225 Does anyone know the amount of compressed air each sub has and whether one can mod this? And also how much compressed air is lost when blowing ballast? I looked at the sim files and could not find any entries about compressed air ![]() Cheers, LGN1 Last edited by LGN1; 10-14-10 at 03:51 PM. |
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#2 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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In sim. dat file is only setting for compressed air dial. Main value is hardcoded. I use XXI sub, and some time ago I tried to change ability to stay underwater longer for this boat. I mean CO2 settings. I real life XXI was able to stay underwater for about 60 to 80 hours [3 -4] days. In game this time is not so long enough, but this is also hardcoded I think.
![]() Last edited by evan82; 03-07-10 at 10:03 AM. |
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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The compressed air is at least useful and can finish when in use for blow ballast emergence uses. Nothing more. In sh3 it is not used when you dive or surface for example.
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#4 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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hi, I'm not so sure, I see it decreasing a little bit when I surface (hitting S) from PD or deeper, but probably it happens at 100% of realism.
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#5 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#6 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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Well it's weird, I post now some images here.
I was at 0 speed. I ordered 75 meters, sub went at that depth without using compressed air. At 75 meters I ordered Surface (S), sub went to surface without consuming air.. but only at surface, compressed air decreased a little bit as you can see in the 3th image. After a while it was recharged. It happened even at speed (5 kts), but once at surface the compressed air went down with minor extent. Compressed air doesn't change if I change my depth without going to surface. 1. At surface, 0 kts. ![]() 2. 75meters ordered, air doesn't change during descent. ![]() 3. Surface ordered. Only once at surface air diminished a little. ![]() So, I don't know how to interpret it. Air should decrease as I hit S at depth. And air should decrease when I change my depth going up without surfacing, but it doesn't. So, is it a bug? is it an unfinished stuff? Is there a fix? |
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