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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
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[REL] 4 Men on Bridge DEMO
*edit* I've released a more complete version here: http://www.subsim.com/radioroom/showthread.php?t=163591
This is a very limited demo of putting 4 men on the bridge via scripting. The WO was moved off the UZO and all crew members have had their pointing privileges revoked. I tried to make them all use their binoculars, but the animations do not work at all the positions. It's only set up for the Type VIIA and has had only rudimentary testing. The crewmen should behave properly submerged/surfaced. It might take a few seconds for them to transition since they must finish whatever animation they're on first. The added crewman will man the flak gun and move back to watch when flak gun is secured. The is a DEMO only. It's just my dabblings while I learn. I have no plans to turn this into a standalone mod, although I'm sure the things we learn will be used in mods fairly soon. Download here: *REMOVED OBSOLETE* I've released a more complete version here: http://www.subsim.com/radioroom/showthread.php?t=163591 ![]()
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information Last edited by Heretic; 03-08-10 at 03:13 PM. |
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#2 |
Seaman
![]() Join Date: Oct 2009
Location: Flagstaff, AZ
Posts: 31
Downloads: 52
Uploads: 0
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Simply awesome. Great photo too!
I'll give it a try. |
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#3 |
Canadian Wolf
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Nice work
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#4 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
Uploads: 0
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Nice one mate.Looks good,will def try it out.
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#5 |
System Monitor Bot
![]() Join Date: May 2006
Posts: 2,502
Downloads: 3
Uploads: 3
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#6 |
Sailor man
![]() Join Date: Jan 2006
Location: Fort Worth, Texas
Posts: 50
Downloads: 21
Uploads: 0
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A crew on watch that are actually using binoculars??? Are you crazy?
![]() Awesome work!!! I hope it becomes a mod, or part of one soon!! Thanx for the work!! UberMatz |
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#7 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Yes!!! You moved that asshat off of the UZO. Gah, i was about to throw his arse overboard!
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#8 |
Mate
![]() Join Date: Feb 2006
Location: Duderstadt, Germany
Posts: 53
Downloads: 9
Uploads: 0
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Could this be a similar approach for manning the AI-boats?
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#9 |
Sailor man
![]() Join Date: Feb 2010
Location: New Jersey
Posts: 49
Downloads: 32
Uploads: 0
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What modding tools did you use and what files are responsible for making this possible. please make a totorial if you have time im very interested in this
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#10 |
Loader
![]() Join Date: Mar 2010
Posts: 90
Downloads: 16
Uploads: 0
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Demo?
![]() Pointing privileges revoked and UZO hogging stopped is awesome!! ![]() |
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#11 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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this is awesome!!! nice one!
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#12 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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I think that puts us up to 28 men on the boat... now we just need to find the other 24
![]() It is ok currently for just cruising, but at Battle Stations I want there to be more bodies around like in previous games. |
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#13 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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outstanding! love it!
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Gute Jagd und fette Beute! |
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#14 |
Commodore
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I've released a more complete version here: http://www.subsim.com/radioroom/showthread.php?t=163591
__________________
- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#15 |
Sailor man
![]() Join Date: Feb 2010
Location: Germany
Posts: 43
Downloads: 26
Uploads: 0
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Outstanding!
Love your mod! Looks so much better now! Many thanks for that! Question: Do you now where the texture of the binocs lenses (i hope this is the correct term for what i mean) are placed at? I would like to change them to make the binocs look more realistic. Maybe like this one ![]() Thanks in advance JotDora |
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