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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Jul 2002
Location: USA
Posts: 254
Downloads: 58
Uploads: 0
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Say guys running SHIII & GWX3.0, which Life boat & Debris Mod works the
best. Thanks ![]() |
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#2 |
Navy Seal
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Version 4 the latest.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#3 |
Fleet Admiral
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Could someone post a link to it? thx
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#4 |
Navy Seal
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__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#5 |
Fleet Admiral
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#6 |
Rear Admiral
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I've got this and would like to try it but haven't enabled it because JSGME tells me it wants to alter two .val files that were already altered by WB's GWX campaign with VonDos' ships v2 - NCA_Averof.val and NLUS_.val.
If I let those files get overwritten by Lifeboats & Debris, is it gonna cause problems? If so, is there any way around this? Can I just not use those two .val files from the Lifeboats mod, and let them stay as is? |
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#7 |
Chief of the Boat
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