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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Apr 2007
Posts: 51
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I have been playing SH since number two and have never had too much trouble finding targets to sink. Bought SH 5 two day ago and I've been patrolling up and down the east coast of Great Britain and I've managed to sink one merchant with a tonnage of 5000.
I have tried patrol patterns and also periodically dropping to periscope depth to check the hydrophones for targets and the sonar guy says nothing. Also took me ages to work out that you use the mouse wheel to manually use the hydrophones. So my question is how do you guys find targets? Is there a method I'm overlooking? Thanks in advance for any replies. |
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#2 |
Chief
![]() Join Date: Jan 2008
Posts: 320
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No tips there your doing it all fine.
Same happened to me, yet when i decided to break and head for base i stumbled upon 2 convoys just 75km from my patrol zone. War is random sometimes. Maybe if you were spotted in this area the admiralty decided to re-route the traffics lines to avoid your presence? ![]()
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#3 |
Mate
![]() Join Date: Apr 2007
Posts: 51
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Thanks for the reply. I have had to dive due to periodic aircraft so maybe there aware of my position will stay submerged for a while then hunt at night maybe I'll get lucky.
I keep patroling the areas by the ports so sooner or later someone will head my way. |
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#4 |
Swabbie
![]() Join Date: Mar 2010
Location: East Coast, USA
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I usually use this long hollowed out steel rod with mirrors at both ends.
![]() Seriously though, if you check the shipping lanes on the charts, you'll find plenty of targets. Subs are patient hunters. Sprint, then cruise at one quarter as you listen and search on surface and bellow. You can't go charging around full speed all the time, because quite frankly all you'll do is annoy the surface ships that have sonar. Sometimes advancing time helps, in areas you feel good hunting grounds. Other times you can lurk near ports, which is dangerous at best, and pick them off as the convoys sprint for home. Hope that helps ![]() |
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#5 |
Mate
![]() Join Date: Apr 2007
Posts: 51
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Thanks for more info but what are the charts you mention?
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#6 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
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I am curious as to how a uboat commander would look for targets. One could sail in a zig zag pattern on the surface, but it would be limited to the visual range. I wonder what is the visual range approximately. I guess it is the same all over the planet, with the far distant targets eventually disappearing beyond the horizon.
Else I understand that the hydrophone in-game would allow for listening out to ca 30km range. But then moving around submerged all the time would be a slow process. I wonder what might be the optimal depth for listening with the hydrophones, searching for ships traveling on the surface. I tend to simply dive to 40-50m depth for using the hydrophones. |
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#7 |
Sparky
![]() Join Date: Apr 2005
Posts: 152
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Not sure what was done historically, but even when traveling on the surface I submerge occasionally to listen with the hydrophone...make sure you dive to a reasonable depth then order all stop to minimize the noise the sub is making.
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#8 | |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
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![]() Quote:
And not to go OT, has anyone noticed thermal layers yet?
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#9 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
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I suggest a submerging for a hydrophone check every two hours while patrolling. Submerge to 50 or so and come to a full stop. And man the hydrophones yourself, unlike the AI, you don't have to be upgraded to hear everything in the vicinity
![]() I've picked up so many more contacts on the hydrophones than any other method.
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#10 |
Swabbie
![]() Join Date: Mar 2010
Location: East Coast, USA
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The boxed edition of SH-3 came with a folded nautical map, showing the grids, ports and likely shipping lanes of the period. I imagine you can print out the same maps from the down loadable MODs online. Not sure how you'd get them in game other than screenshot/print them.
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Cpt. Spotter "Dum, spiro spero" ~ As I breathe, I have hope. |
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#11 |
Nub
![]() Join Date: Mar 2010
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For the estern parts of UK i was having the same problem, so I changed and hid around the northeastern part, and got alot, as well as the southeastern part before you enter the water dividing UK from the rest of europe, dont enter that dividing water, unless your fully armed as its crawling with DDs, but stay to the east of it. You wont find much on the plan eastern coast of UK, as theres no reason to send merchants up and down the full length of the kingdom when you can simply drive the supplies on the roads the full length.
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#12 |
Seaman
![]() Join Date: May 2007
Posts: 40
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No such thing as optimal depth for hydrophones as thermal layers affect sensors in the sh series, your best bet is just to stay above the layers, slow down to 1 or 2 knots or even stop, do a couple of sweeps and crank the speed up again. Even at night you should be diving once in a while to check your phones, hydrophones have greater range than the mk 1 eyeball. Once you have access to radio and radar df, then the surface is your best bet for detection, but you are also much easier to find by that point.
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#13 |
A-ganger
![]() Join Date: Mar 2010
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sometimes, you just hit the jackpot at pure randomness.
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#14 |
Nub
![]() Join Date: Mar 2010
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#15 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
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Tip to save your mouse wheel from wearing out:
Use the Home & End keys to rotate the hydrophone. It's quicker as well. Only use the mosue wheel when you need to fine tune it, as one click of the wheel is like 1 degree. |
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