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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Just curious as to what you guy swho have played SH 5 think of the damage model for enemy ships you sink.How the explode, take torpedos etc? Realistic or arcadish? improvements? same? not as good as SH 4? bodies/debris in water or will that have to be modded again?
Also, hows the u boat damage model? Armored tank, realistic or ? Any good depth charging stories? or are the escorts weak sisters like in SH 4 stock or tough? |
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#2 |
Silent Hunter
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I'm not impressed so far. The merchant ships often seem to disintegrate in huge fireballs once they lose all their hitpoints. Realistically, only vessels carrying flammable substances should react that way. At the other extreme, there have been some reports of vessels taking too long to sink or proceeding at near top speed with heavy damage.
In the next few days I will be working on both ship and torpedo hitpoint values so that there is a bit more uncertainty when you hit a ship. I would like to have randomized flooding rates for individual ship compartments, but I am not yet sure if this is possible. If I'm satisfied with the results I will release my changes as a mod. On the plus side, the particle effects themselves are the best yet for an unmodded Silent Hunter series game. Fire graphics are amazing. Smoke is adequate, but needs more detail. Explosions are also beautiful, but a bit arcade-ish, and end too quickly. In all likelihood we will be able to mod the particles with existing tools or (hopefully) an updated version of S3d Editor. I can't speak as to the U-Boat damage model - haven't taken any damage yet. Other users report that the boat can't withstand surface fire very long, which is good IMO. No more unrealistic deck gun battles with destroyers. Lifeboats are supposed to be in but I haven't seen any yet. Debris seems to be crates only - no bodies. |
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#3 |
A-ganger
![]() Join Date: Mar 2010
Posts: 78
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Yea i havent been too impressed with the damage, its way over the top for merchant ships, and i find it strange that a ship burning from end to end can just keep on going like nothing is wrong.
Ive found it very hard to actually sink a ship without taking its hull to 0 first. Ive only seen it happen twice. To be honest, im not even sure shooting below the waterline sinks a ship faster then just randomly firing at it till its hull is 0. Ship sinking seems pretty good animation wise, they generally sink fairly well. I even got the HMS Hood to roll over and capsize. Ive even seen the classic stern first sinking by a troop ship, once it reached a certain angle, the stress on bow from being raised in the air caused it to snap and the ship broke in half. Unfortually the bow didnt just fall back to the water, but it collided with the stern and proceded to stay stuck up making a horrible noise finally after several minutes of the two halves bumping the bow settled and sunk under the waves, the racket was annying though. |
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#4 |
Swabbie
![]() Join Date: Feb 2006
Posts: 7
Downloads: 61
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Not to mention when you sink a ship and see it on the bottom, the flag is still waving and the crew is still walking around the ship like nothing happened. lol
It's pathetic. |
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#5 |
Born to Run Silent
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Man, 4 years lurking. Welcome, Queensryche
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SUBSIM - 26 Years on the Web |
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#6 |
Swabbie
![]() Join Date: Feb 2006
Posts: 7
Downloads: 61
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#7 |
Stowaway
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i saw a youtube video show the ship explode with purple and green flashes coming out. the ship sank too quickly but slightly slower then sh4 (5 seconds longer then sh4 maybe) the ship i saw sink was very unnatural like and when it hit bottom after a few seconds it sunk / dissolved into the seafloor and dissappeared like quicksand.
very arcade like but its early and im sure the modders can improve it, also i havent seen any player videos that show the real environments mod type looking water so i think that the water in the UBI videos was just for show. |
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#8 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Horrendous - I put 2 torps, one bow and one stern, into a Hog Island freighter (a ~4000 ton ship). It sailed on flaming like a Viking funeral pyre at top speed and I believe I heard laughing and saw raised middle fingers from the decks.
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#9 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
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Looking forward to it. I think we also to need to take a look at dud chances. I have fired about 30 torpedoes and had not one dud or premature. They seem a bit too reliable at the moment. |
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#10 |
Stowaway
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hmm ... i thought neal said his preview copy had lots of duds, they must have turned it down too much in the final version
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#11 |
Loader
![]() Join Date: Jul 2007
Location: Saint Louis MO
Posts: 87
Downloads: 7
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I've had 3 duds in 1.5 patrols. Fired 15 torps 20% dud rate.
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#12 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#13 |
Navy Seal
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Is that a hint that an SHV RUb is already in the plans?
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#14 |
Rear Admiral
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I hear the escorts either had a frontal lobotomy, or have a "bottle in front of me". Fixing that will probably be my only contribution mod wise to Sh5. Unless someone is already on it, or thinks they can do better, then ill gladly drop the idea, as im not too enthusiastic about the idea of reliving SH4's early days again. Gonna play, not mod this time around.
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#15 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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Hah! Give it 10 minutes of play time and you'll start getting the mod itch as there's so much that needs to be done. I just wish I knew anything about it
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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