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#1 |
Swabbie
![]() Join Date: Mar 2002
Location: 2 1/2 mi East KTUP
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I've got a question and haven't been successful in searching for a solution here, and the manual doesn't really cover this well enough.
I have a scenario I'm working on where I want several groups of ships, subs, and biologics to randomly spawn... but in a logical "if/then"manner. For example, I have a single attack boat as GP1 (25% POI), an attack sub and a missile boat as GP2 (50% POI), and a diesel boat as GP3 (75% POI). What I want to happen is that only one of the groups actually spawns, but which one actually does is randomized kinda like this : IF GP1 exist GOTO END ELSE IF GP2 exist GOTO END Else Spawn GP3 END (I hope that makes sense) Is this possible within the scope of the script editor? Or is there another method to accomplish this?
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ADM Mako |
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#2 |
Admiral
![]() Join Date: Apr 2005
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You have to use dynamic groups. An example is given at the end of the mission editor manual. You'll find it in the Dangerous Waters\manual folder.
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#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
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Goldorak's got you on the right road.
You'll want to next Dynamic Groups (DG's) inside a master DG. So you'll have a master DG that has 3 objects in it, and you'll select a maximum of 1 of those 3 objects to spawn. Then you have 3 DGs inside the master, each with their own objects inside them and at the PI's you've indicated. The master spawns one of those three groups, and when that group spawns it will spawn whatever is inside it.
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#4 |
Swabbie
![]() Join Date: Mar 2002
Location: 2 1/2 mi East KTUP
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Ok great - thanks guys.
I must have missed that part of the manual, probably didn't read closely enough. Was just skimming through it looking for anything that jumped out at me.
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ADM Mako |
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