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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Apr 2005
Location: Phoenix, AZ
Posts: 99
Downloads: 10
Uploads: 0
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I cannot fathom what the Dev's were thinking when they built SH5. All of the useful information and abilites were not just hidden but in many cases removed outright - And we're talking about features that were in SH3 and SH4 that they knew the community highly valued.
No ability to get depth under keel, no compass and rudder settings, no battery and fuel levels, no ability to change directions while keeping your original course settings laid in, no advanced torpedo settings, and the list goes on. Oh yes, and let's not forget bugs galore as pointed out in the SH5 bug thread. While I could understand them wanting to perhaps hide them in advanced menus to make it more 'consolely', the fact they are missing altogether is bewildering. I sincerely hope that the GWX team or other modders will rise to the occasion and make this a playable game. As for myself - I feel truly let down by the SH dev team because these decisions clearly indicate that they do not listen or see what the mod community does as a way to infer the highly desired and enjoyable features of the Silent Hunter series. I feel betrayed, misunderstood, and I can only assume they knowingly did so. I am hearby uninstalling SH5 and going back to SH3/GWX and SH4 that have been made true gems of games. I'll check back on SH5 Mod progress in a year or so and see how things are shaping up. |
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#2 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
Uploads: 0
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I agree with your assessment.
But you're going to be waiting a very, very long time. That's how messed-up the game currently is. |
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#3 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Agreed. It is a bit of a stunted game at the moment.
If you are waiting for a GWX or TMO, prepare to wait a long time |
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#4 |
Navy Seal
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On the other hand, let's not get too skeptical on that either. Both SHIII and SHIV had major holes plugged within a couple of weeks of release. Test versions of fairly major mods would pop up by late april; May saw the release of final (vanilla) patches and the first playable versions of 'realism mega-mods' usually came around June-July.
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#5 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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They have no choice but to fix this game.. Or they can hang up the SH series starting today.
The game has lots of issues. And it needs to be fixed. And from what I heard so far from some of the modders.. They are not touching this until they get some things worked out in patches. This game needs lots of work. LOTS. |
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#6 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#7 | |
Helmsman
![]() Join Date: Apr 2005
Posts: 106
Downloads: 41
Uploads: 0
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#8 |
Lieutenant
![]() Join Date: Apr 2009
Location: Somewhere in the Atlantic Ocean
Posts: 262
Downloads: 60
Uploads: 0
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I will keep playing for sure.Would be nice for a supermod to come out though and fix these bugs and add more FEATURES THE GAME SHOULD OF HAD IN THE FIRST PLACE!!
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#9 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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No point in spending time trying to fix or bring something back into the game that the devs may already be working on. |
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#10 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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The devs work on features? What fantasy land are you living in? All they are interested in doing is tossing together some eye candy and making a few pretty teaser movies knowing they can win over us suckers with empty promises and release a game not 1/4 finished with what it should be. Knowing the mod community will come to their rescue and take the aborted fetus of a game they have turned out and give it life.
Sorry, I waxed cynical. I'm sure it will all be ok in the end.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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