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#1 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Since SH5 is coming with some mod tools, can anyone confirm/deny if they will work for previous installments of the game? So can anyone who has the game answer this?
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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No, no, no, the question is: Will old mods work for SH5
![]() :cough: GWX :cough: Probably the answer is no, though.
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#3 | |
Eternal Patrol
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On the other hand, how much of that particular setup, or any other, will be required for SH5? What from GWX do you want to see here?
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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All of it
![]() Seriously, though, GWX really wasn't about one particular feature or another, it was more that it flooded the game with so much content that it just overwhelmed you. If I had to pick one thing, though, it'd probably be the realism. Which I realize is more of a huge category than a single feature, but there you have it.
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#5 |
Eternal Patrol
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![]() ![]() ![]() What does GWX have that SH5 doesn't already? I'm sure there are some things, but who knows what yet?
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Rear Admiral
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I think he's in love with the "character" of the mod. Super mods tend to take on a character quality all their own that makes them unique. I really don't think its about realism in the strict sense of the word, since every supermod has their own interpretation of it.
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