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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Apr 2009
Location: Cocoa Beach, FL
Posts: 50
Downloads: 57
Uploads: 0
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After playing SH5 for a few hours now, I have to say that I'm impressed overall with the game engine and some of the mechanics, although the new hud is a bit simplistic for my taste.
I realize that the point of not having many hud options is that the player is expected to actually go to each individual officer to issue commands, which is fine... ...except for the fact that you can't actually issue commands to your officers! Sure, there are abilities, and the token "how are the kids" questions, but from what I can tell, there is no way to do things like get depth under keel, specify where the deck gun crew should be aiming, order a cease fire for your gun crew, have the sonar operator follow a sound contact, or any of those more 'technical' commands without playing around in the cfg files. What the hell, Ubi? The functionality is in the game...I mean, it's ALL there, along with accompanying voice tracks and animations, so why the hell can't I ask my navigator what my depth under keel is, or order the watch officer to aim for the waterline?!? Maybe I'm just missing something, but I think it's absolutely ridiculous to expect a user to spend time tweaking the game's cfg files just to be able to access a few of the commands that are absolutely NECESSARY if playing on a high realism level. Again, the functionality is in the game...why are you making us rely on modders to make it available to us? I guess I appreciate that you have a lot of faith in the Subsim community's talents, but COME ON. That is all.
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"Ending a sentence with a preposition is something up with which I will not put." -Churchill |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Because the casual gamer, whom they are trying to entice with all the new features, doesn't need to do any of the things you said. Us Sim lovers want to do those, but to just blow up ships, none of it's necessary.
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#3 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
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SH 5 has serious gameplay problems/bugs on release?
I'm shocked. Pity those publishers force you at gunpoint to buy a game on release day... ![]() Last edited by ParaB; 03-02-10 at 05:19 PM. |
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#4 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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I think the perfect SH VI would be LOTS of eye candy, and 1 BIG BUTTON that says Fire! meaning you just aim, fire, and watch the ship sink, how's that ? [/sarcasm] -.-
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#5 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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I think that's exactly what the next game will be like, and no jokes.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#6 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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#7 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
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But before you can use it, not only do you have to pay, you have to be online!
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#8 | |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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![]() The idea that a company with more negotiating power over its customers will cut them a better deal is just bizarre. Mad Science spawns Evil Fiend: http://www.youtube.com/watch?v=dkTZTzsYoZs |
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#9 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#10 |
Watch
![]() Join Date: Feb 2010
Posts: 23
Downloads: 15
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#11 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
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![]() coasterdigi is right.
i've just installed it, played for about 2 hours and i'm wondering where half of the funtionality has gone, its really disappointing. its like with each version since sh3, we're losing more and more of it. sure you can now walk around the sub, which gets boring after a few times, but the controls are really clunky and its not really enjoyable at all. trying to go up the ladders is a mission in itself. i'm running it on xp, E8400, 4GB ram, nvidia 285 GTX, SSD. its very smooth but the gui is really unintuitive and bloody annoying. I really wanted to love this game too but its all looks and not much content at the moment. |
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#12 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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Guess what? From what I'm hearing we're halfway there with this arcade release.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#13 | |
Sailor man
![]() Join Date: Apr 2009
Location: Cocoa Beach, FL
Posts: 50
Downloads: 57
Uploads: 0
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![]() I expected plenty of issues at launch. I guess I didn't quite expect so much to be left out, that's all. Off to the cfg files I go!
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"Ending a sentence with a preposition is something up with which I will not put." -Churchill |
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#14 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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Just played my first mission the starting mission. The game is actually pretty nice. But its going to take a lot to get use to this I tell yeah. Its odd.
And I can't get my observation scope to stay down. LOL. It also has that effect that I hated in SHV. You know the movie effect.. But I can't find a way to disable it. Didn't like it in SHIV and still don't like it in SHV. |
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#15 |
Frogman
![]() Join Date: Mar 2010
Posts: 308
Downloads: 75
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I haven't played it yet, so I can only imagine. I would say many things that could be directly controlled in SH3 and SH4 have now been relegated to officers instead, and that these things should be moddable to make it play more like the previous titles. When I get my hands on the editor, I will post again.
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