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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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![]() I noticed the cook wouldnt look you in the eye LOL . All Neals SH5 videos are stickied at the top of this forum . Last edited by THE_MASK; 02-20-10 at 08:30 PM. |
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#2 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
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Wow. That is actually quite impressive.
One thing to get rid of though is the elecric motor sound, that roar even at flank is just not right. The whine is ok, but the other sounds is ![]() |
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#3 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
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That guy standing by the sonarman...They have have to fix the expression on his face before I smack him!
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#4 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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I also saw a few that need the back of me... ahem I mean the Kplt's hand.
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#5 |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
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Always the guy with the eye patch!
Did it look like there were 50+ men on the boat? Here's my count: 1: You 3: Fwd Torpedo Room 3: crew quarters 1: soundman 1: radioman 7: control room 5: crew quarters 1: galley 3: engine room 4: aft rorp/elec engine room 4 on bridge? 33 Total! About 20 men missing. Maybe they're in the head.
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#6 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
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In the beginning the Chief (I take it) said "shut down diesel engines" or something to that effect. Do we finally have independent port / stbd powerplant control and an option to run on electrics while surfaced?
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#7 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
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Looks pretty good, thanks Neal! and thanks for posting it here sober
![]() There are obvious issues for the purists and rivet counters but it's alot better then what we got out of the box in SH3 and SH4, visually at least. I still want that highlight glow removed when you mouse over something/someone clickable. That bugs the hell out of me. Looks to me like the cursor changes anyways so it is unnecessary, and besides with only one U-Boat type how long will it take to know all the clicky things. If you can't turn it off in options then hopefully it is moddable. For me the glow is damn near the SHV eqivalent of "the red triangle" ![]() |
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#8 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
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Also sources show that the Type VII had a crew between 42-46 men. It's the type IX that was more around 50. |
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#9 | |
Sonar Guy
![]() Join Date: Feb 2005
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#10 |
Watch
![]() Join Date: Jan 2010
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I counted 27, no problem for me if the 42-45 men are not there. Much more immersive than before. Wait 5-10 years to have the full crew.
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#11 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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thanks neal.
counted 28 men, so far. i noticed 2 things: - big lack of detail in the quarters, except for CR - too much space, the inner width is not right hope the crew is not mute in the release version! and i hope for the mod tools, to add crew members and change the models. ![]()
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#12 |
Seaman
![]() Join Date: Feb 2010
Location: Arizona - No Ocean Here!
Posts: 42
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It's looking good! Thanks for the video Neal! I'm glad you posted it...because there was absolutely no way that I was going to get all of the answers correct!
Like a lot of you -- I'd like to see the WHOLE crew modeled, because the U-Boat is looking a little too roomy! I just purchased a new rig with a 3.0 ghz Quad-Core, so there's no reason that my rig couldn't handle a full compliment (or so I think)! |
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#13 |
Seaman
![]() Join Date: Nov 2007
Location: Germany
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Should be no problem, although it does not depend so much on the CPU but more on GPU and RAM.
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#14 |
Electrician's Mate
![]() Join Date: Aug 2005
Posts: 134
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You can only be in one compartment at a time, so why cant you have about a half dozen in the Torpedo room? You have about that in Central. Im sorry 3 guys loading a torp is a bit daft. Why bother? If we can have 5 guys on the bridge, 5 or 6 in Central in a game released years and years ago, why not a dozen in the froward torpedo room. They can vanish in a puff of smoke as soon as I turn my back. But when I go forward and find two men and a PO loading an eel (not to mention going to the trouble of wiring it up) while Ive got guys barfing in their bunks, yeah Im going to notice.
I want more crew and all the "eye candy" because once Silent Hunter went 3d they raised the stakes -- not us. Despite my tone I am part of the loyal opposition, I totally support the franchise and the game, but dont start something -- like an full uboat with crew and then be all half arsed about it. |
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#15 | |
Bosun
![]() Join Date: Feb 2006
Location: 310 meters above sea level, (Qc)
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My Ubi's SH5 forum banner entry (close but no cigar) ![]() |
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