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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: May 2007
Location: southwest ohio
Posts: 154
Downloads: 25
Uploads: 0
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Fighting steel was a great game I wish it could of been modded to have planes and land in it. I don't think its possible with the old funky code in it though.
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My old Warp to patrol area tutorial is below for SH4. It allows you to jump to the patrol zone. Just like we use to be able to do in SH 1. http://www.subsim.com/radioroom/showthread.php?t=158704 |
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#2 |
Pacific Aces Dev Team
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The guys who tinkered most with FS are the ones at Naval Warfare, I haven't looked at their forums for ages, but you could find something useful there: http://www.navalwarfare.org/
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One day I will return to sea ... |
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#3 |
Sparky
![]() Join Date: May 2007
Location: southwest ohio
Posts: 154
Downloads: 25
Uploads: 0
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Thanks Hitman I'll give that a try..
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__________________
My old Warp to patrol area tutorial is below for SH4. It allows you to jump to the patrol zone. Just like we use to be able to do in SH 1. http://www.subsim.com/radioroom/showthread.php?t=158704 |
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#4 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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Looks like even NWS have abandoned the sim now due to some unfixable graphics problems. Probably Jutland is the best bet at the moment for surface stuff. Hopefully the Storm Eagle guys will work on a WWII project soon, I'd love a Solomons game, like an updated TF1942.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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