![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
A-ganger
![]() Join Date: Dec 2009
Posts: 72
Downloads: 16
Uploads: 0
|
![]()
I'm a little confused on the fatigue models. The manual for GWX 3.0 recommends NOT using the GWX 24-hour in SH3 Commander, but I don't see that in the list. I see GWX 8-hour. So for the experience intended by GWX 3.0, should I choose:
Nothing (don't check the box) Default SH3 GW/GWX 8 Hour ? Thanks! EDIT: The more I think about it, I believe for what I'm after I would leave it unchecked in SH3 Commander. Last edited by Rangoon; 01-02-10 at 01:46 PM. |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
|
![]()
I use the no fatigue option. I hate micro-managing the crew and tucking them at night. I set up my crew for "battle stations" and leave them there until I need to move them if there are casualties or damage to the sub.
I got fed up very quickly in the stock game with crew fatigue, and GWX/SH3Commander was a godsend concerning crew fatigue. The SH4 crew management was a breath of fresh air and I hope SH5 is modeled similarly. ![]() Welcome aboard!
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
![]() |
![]() |
![]() |
#3 |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
|
![]()
The no fatigue modle is the best one as far as the SH3 Commander options go I think. The stock setings are just a little odd if you ask me in terms of the ammount of time the crew stays on station befor they have have to be rotated out. On top of that it is kind of a pain having to manulay move every one around like they don't know when they are too tierd to keep doing thier job.
Don't quote me on this but I think I remember seeing the the GWX 3 gold manual, the one that is created when the mod is installed, that they also recomend the no fatigue moddle. |
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() |
![]()
Hello !
I also use the "no fatigue" option in SH3 Commander. Finally, I as a captain can not monitor the observance of pauses of my crew... ![]() Best regards, Magic |
![]() |
![]() |
![]() |
#5 |
Chief of the Boat
|
![]()
I also use the 'no fatigue' version for similar reasons to sharkbit.
In tc above x32 the fatigue model stops working irregardless of what you choose. |
![]() |
![]() |
![]() |
#6 |
A-ganger
![]() Join Date: Dec 2009
Posts: 72
Downloads: 16
Uploads: 0
|
![]()
Thanks - that all makes sense. I haven't played enough yet to really see how it plays out through an entire patrol. From what you're all saying it sounds like it's not worth the trouble.
|
![]() |
![]() |
![]() |
|
|