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Old 12-31-09, 03:42 PM   #1
badger_ken
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Default Dick O'Kane lead angle calculator

hi everybody,
My apologies if this has been done many times before, but I couldn't find it - I love the O'Kane targeting method, but the perfectionist in me was frustrated by the rough rules of thumb in calculating the lead angle.
So, I wrote a little web page that figures it out exactly - you can alt-tab to it from the game as need be. Here's the link - enjoy!
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Old 01-01-10, 02:02 AM   #2
magic452
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Nice little tool there thanks for posting it.
If you want to shoot at AoB other than 90°
Check out Gutted's Solution Solver 1.3 in Rockin' Robbins
Sub Skippers Bag of Tricks thread here:
http://www.subsim.com/radioroom/showthread.php?t=146795

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Old 01-02-10, 01:22 AM   #3
I'm goin' down
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Default solution solver

The Solution Solver is a brilliant piece of work.
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Old 01-02-10, 01:55 AM   #4
magic452
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IGD Happy New Year.

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Old 01-02-10, 01:12 PM   #5
I'm goin' down
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Default badger ken

Thanks magic. You too. Two comments.

Badger Ken's tool can be implemented quickly.

It duplicates the function of the Solution Solver at 90 degree angles. However, the Solution Solver works at other angles as well, plus it aids in determining course and Aob. It takes longer to set up, however. If you have plotted a 90 degree attack, Badger Ken's tool may be the way to go.
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Old 01-02-10, 07:11 PM   #6
Urge
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Sherman, turn on the way back machine.
Check this out...
http://www.subsim.com/radioroom/show...gle+calculator

I wanted to show only a single post(15) but I don't know how. Can anyone clue me in?

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Old 01-03-10, 12:57 AM   #7
gutted
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Quote:
Originally Posted by I'm goin' down View Post
Thanks magic. You too. Two comments.

Badger Ken's tool can be implemented quickly.

It duplicates the function of the Solution Solver at 90 degree angles. However, the Solution Solver works at other angles as well, plus it aids in determining course and Aob. It takes longer to set up, however. If you have plotted a 90 degree attack, Badger Ken's tool may be the way to go.
doesn't take long at all...

just rotate the outer (own ship) dial so it's blue arrow is 90 degrees to the target ship dial.

so from a fresh program launch:
1. Rotate the outer dial so its arrow is 90 degrees to the target dial (According to which side you are on)
2. Input Torpedo Speed
3. Input Ship Speed
4. Read off Shoot Bearing.

orientation of the wheels doesn't matter if you just want to get a shoot bearing. all that matters is the angle created by the outside and inside dials.



Quote:
Originally Posted by I'm goin' down View Post
But, I had forgot about Gutted's chart
haha you aren't the only one. that chart is a few years old now
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