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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2005
Posts: 28
Downloads: 22
Uploads: 0
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hi everybody,
My apologies if this has been done many times before, but I couldn't find it - I love the O'Kane targeting method, but the perfectionist in me was frustrated by the rough rules of thumb in calculating the lead angle. So, I wrote a little web page that figures it out exactly - you can alt-tab to it from the game as need be. Here's the link - enjoy! ![]() |
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#2 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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Nice little tool there thanks for posting it.
If you want to shoot at AoB other than 90° Check out Gutted's Solution Solver 1.3 in Rockin' Robbins Sub Skippers Bag of Tricks thread here: http://www.subsim.com/radioroom/showthread.php?t=146795 Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#3 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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The Solution Solver is a brilliant piece of work.
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#4 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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IGD Happy New Year.
![]() Magic
__________________
Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#5 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Thanks magic. You too. Two comments.
Badger Ken's tool can be implemented quickly. It duplicates the function of the Solution Solver at 90 degree angles. However, the Solution Solver works at other angles as well, plus it aids in determining course and Aob. It takes longer to set up, however. If you have plotted a 90 degree attack, Badger Ken's tool may be the way to go. |
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#6 |
Stowaway
Posts: n/a
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Sherman, turn on the way back machine.
Check this out... http://www.subsim.com/radioroom/show...gle+calculator I wanted to show only a single post(15) but I don't know how. Can anyone clue me in? Urge |
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#7 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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just rotate the outer (own ship) dial so it's blue arrow is 90 degrees to the target ship dial. so from a fresh program launch: 1. Rotate the outer dial so its arrow is 90 degrees to the target dial (According to which side you are on) 2. Input Torpedo Speed 3. Input Ship Speed 4. Read off Shoot Bearing. orientation of the wheels doesn't matter if you just want to get a shoot bearing. all that matters is the angle created by the outside and inside dials. haha you aren't the only one. that chart is a few years old now ![]() |
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