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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2009
Posts: 11
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Well I'm actually not a newb, but I have a newb question. I've probably just overlooked it, but where is the depth gauge? I mean the one telling you how deep or shallow the water is?
Also, best tactic when you're being pinged and depth charged by 2 or more destroyers. I have the GFX expansion. Thanks in advance to the pro who answers. |
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#2 |
Captain
![]() Join Date: Jun 2009
Location: Bergen, Norway
Posts: 262
Downloads: 40
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Ask you navigator for "depth to bottom". Its a button in his panel, if I remember correctly.
As for Destroyers, a search here or on google should reveal countless posts. |
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#3 |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
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A very basic tactic for distroyer evastion is go deep and stay silent. Crash dive to 80m and once you are there engage silent runing and try and slink away very slowly. Flaow a zig zag course to evade depth charge attacks. Change speed as soon as a distroyer starts droping charges, they are counting on you maintaining course and speed for their attack to sucseed so don't help them out.
In shalow waters things get a little more tricky beacouse the maximum depth you can manuver at may well be in the best range of their detection equipment. Still go deep and silent, under 20m is best so you don't get rammed. The distroyers will take up a circular attack patern try and determine weather they are traveling clock-wise or counter clock-wise, as reckond from North, using the hydrophone or just siting in the command room and listening, asuming you aren't using external cameras that is. Once you know, or think you know which way they are traveling turn the other way one quarter turn and then run in a more or less strait line away from them, still maintaing silent runing. This will allow you to get out of their attack patern and use their motions to put distance between you and them much faster. If the enemy find you again and reposition to attack you start over, this works very well for deep water as well. If you take a hit do what ever you can to keep from sinking lower in the water. If you go nose down throw your engens in reverse until you stop sinking; if your tail end is sinking throw the engens into forward mode. Abandon silent runing long enuf to get the flooding to stop pump out enuf water to maintain bouancy. The added speed should help to evaid any depth charges that are sure to fall accuratly on you once you start being loud again if you are lucky. If all else fails and you can't shake your enemy go to parascope depth, time it so you don't get rammed or come up into a depth charge run, line up on your attacker and put some eels into the bastards; one well placed shot is all it takes to kill a distroyer and if by chance they survive the hit they should be slowed down enuf that you can get away with ease. |
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#4 |
Nub
![]() Join Date: Nov 2009
Location: England
Posts: 4
Downloads: 30
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Well, I am a noob, and I still remember with embarassment the time not very long ago when I spotted an aircraft and hit the alarm for a crash dive - to find there must have been about two foot of water under the keel - I simply had no idea that the North Sea was so shallow, even far out from land.
Since then, the button I seem to hit most often is the "Depth Under Keel" one - click on Navigation Officer, then Reports, then it's about third along, with a self explanatory icon. There has been some discussion I've read on the forums about whether or not doing this alerts any escorts which may be nearby - finding the depth sends out a "ping" which apparently could be heard if escorts were listening - but the consensus on the forums seems to be that this actually makes no difference, and you can ask for a depth check as often as you like without alerting anyone about your presence. I am not sure how accurate the navigation map is when it comes to giving you an idea of depth. It seems to me to give a rough guide, but no more than that. But I may be wrong on this. |
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#5 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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#6 |
Eternal Patrol
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Bribarian and Caeruleus: WELCOME ABOARD!
![]() Yes, it's true. The game doesn't show realistic depth changes - it's all done in generalities. Besides asking the Navigator for Depth Beneath Keel, you can also go to his station by right-clicking on him from the Control Room. Once there you'll see a device on the wall called the Atlas-Echelot. It has a button you can click to see the depth for yourself. It is a little hard to read though.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Captain
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Will check this out ![]()
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#8 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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If you think GFX is good. Wait until you try GWX.
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