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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: May 2009
Location: Estonia
Posts: 97
Downloads: 5
Uploads: 0
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Hello there!
Well yes, i am a new here and i really have trouble fitting in because my lack of experience. In time i will learn ^^. Anyways i've played patched plain SH3 for a month now and i really love this game, i really do. SH4 has the eye candy but for me SH3 tops it. I was just wondering what are the Must Have mods for SH3? Since my lack of experience i really cant tell what is must and what's not. Thanks! -Fleg |
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#2 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Start with SH3 Commander then add one of the supermods. I'm a GWX fan but there's also NYGM and WAC to name just three of the biggies.
After that, you'll probably decide the way you want to play and add appropriate mods. An excellent place to start is the Downloads forum on this site, and most modders have links in their signatures.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#3 | |
SUBSIM Newsman
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Welcome!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#4 |
Eternal Patrol
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I'm with Wreford-Brown: The three big supermods are all great; I prefer GWX for the dockside eye candy and the blimps, which I hardly ever see anyway. But I also use a wealth of smaller mods that add to my own personal feeling of immersion.
The biggest must-have is SH3 Commander, and it's not really even a mod! But it opens up the career to be an actual kaleun experience, the bad alongside the good. Look through the threads for those different items, and ask lots of questions. We were all nubs once! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Watch
![]() Join Date: Dec 2009
Posts: 26
Downloads: 0
Uploads: 0
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Nice advice i think i may look into these as well although i think the games amazing the way i bought it .
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#6 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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If you want to try out more than one supermod you need to get MultiSH3. More details are on this thread: http://www.subsim.com/radioroom/show...light=multish3
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#7 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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Here's my mod list:
![]() As it said in the image, a lot of my mods needed merging to work together which took a while and a lot of head scratching but it was well worth it. I'm a eye candy guy and with that little lot I've got epic explosions, oil trails, distress flares, lifeboats and debris (must have!!), water streams on all my uboats, ability to move freely around the interior, extra gorgeous ship models, the excellent St Nazaire remodel, SH4 style flags and crew skins to name a few... Then there's the extra sounds that I've configured myself using 3 different mods and mixed and matched. I've steadily added more and more since I started playing but I started with GWX which made it a different game from the outset. Add in SH3 Commander to give you a real feeling of purpose and sense of danger in the war and it makes for an unbeatable experience with shedloads of immersion (not a pun). I've decided that I'm done adding mods for now as my game is sooo trick now adding anything else will probably screw it right up, lol, but if anyone brings any more eye candy mods out I doubt I'll be able to resist.... ![]()
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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