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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Dec 2007
Posts: 142
Downloads: 109
Uploads: 0
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Attacking two targets in a TF simultaneously, one using the TDC and the other using the Dick O'Kane method. Landed nine of ten torpedoes, and sank a heavy cruiser and a battleship (Guadalcanal TF in RSRD), all in glorious HD!
(The boring setup) (The fireworks) |
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#2 |
Rear Admiral
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I just watched that. Good job, and some fancy shooting there mister!
![]() ![]() The night periscope, is there any reason you didn't use it? Is it not working properly? |
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#3 |
Soundman
![]() Join Date: Dec 2007
Posts: 142
Downloads: 109
Uploads: 0
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I'm under the (perhaps mistaken) impression that it doesn't ascend as high as the attack scope. I do like the night scope, but I wanted to stay as low as possible, so I used the attack scope. Am I incorrect?
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#4 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
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Nice shooting and very nice video.
![]() ![]() I use the night scope all the time and haven't had any problem but I seldom shoot from inside a TF. By the way did you get away? Magic
__________________
Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#5 |
Soundman
![]() Join Date: Dec 2007
Posts: 142
Downloads: 109
Uploads: 0
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Yeah, clean getaway, the DD's never even made contact. I always sneak out the direction the TF came from...I figure that if there's prop noise from all of the ships above me, I'm that much harder to hear. By the time the DD's can get in position to look for me, I'm already squared away deep. Later in the war, the better active sonar on escorts can make this sort of attack risky.
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#6 |
Sparky
![]() Join Date: Apr 2009
Location: Scotland
Posts: 152
Downloads: 25
Uploads: 0
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Mmm, very satisfying.
Just one wee thing: I've long understood that a sub cannot hover, except, rarely, float on top of a denser thermal layer. To control its depth a sub must have way on. Like the combination punch and the way you set up the knobs and dials beforehand. |
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#7 |
Rear Admiral
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The night scope not extending as high as the attack scope only appears on the early war conning towers of the Porpoise, salmon, and sargo. Once they get the fairwater cut down it's not an issue. I'd have changed this, but from what ive heard the periscope heights are historically correct. If i have that wrong, id happily change them.
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#8 | |
Soundman
![]() Join Date: Dec 2007
Posts: 142
Downloads: 109
Uploads: 0
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![]() Quote:
Didn't know that. Floating in one point in space may not be realistic, then, but it makes attacks like this so much more fun! |
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#9 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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They have a word for captain's like you. It is "ACE." You are ready to instruct at the War College.
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#10 |
Soundman
![]() Join Date: Dec 2007
Posts: 142
Downloads: 109
Uploads: 0
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Pshaw. I knew nothing when I picked up this game two years ago, just careful study and practice. It took me about five takes to get the video like I wanted it...some of the bad takes were technical issues, but on one at least I forgot to set the speed on the TDC when I activated it for the battleship, and sent my torpedoes harmlessly astern of it...NARF.
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