![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
XO
![]() Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
|
![]()
Let's list 100 things that you always follow when attacking convoys, lone ships and ports that you think are vital for a successful career. No matter how simple or obvious, it might just help out some new players and teach an old sea dog new tricks! We have thousands of combined hours on patrol so your knowledge is invaluable!
1. When a convoy begins evasive action after an initial strike/detection, set your TDC's target speed one knot lower to compensate. This will allow you to keep the same heading and strike with resumed accuracy from ranges up to 6000nm. |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
|
![]()
2. Wait till it's dark.
3. Check everything twice before pressing any button/pulling any lever. 4. Recheck it. 5. Get the hell out of there - no need to wait for fireworks, hearing them will do. 6. Limit yourself to one target and aim well. There's huge chance you'll miss all targets if you aim at more than one.
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
![]() |
![]() |
![]() |
#3 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
|
![]()
Get as close to 90 deg. AOB as practical; keeping in mind target's speed and range.
__________________
"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
![]() |
![]() |
![]() |
#4 |
XO
![]() Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
|
![]()
7. It's always better to aim fore or aft of the bridge in GWX as this will increase the chance the ship will sink.
|
![]() |
![]() |
![]() |
#5 |
Fleet Admiral
![]() |
![]()
8. Get as close as you can to maximise your chance of a hit. Less than 1000m is best.
9. Update your TDC data for range and AOB just prior to shooting. 10. Never fire at a target outside 15deg of 0 deg angle. Unless the target is at 90deg and running parallel with your course. |
![]() |
![]() |
![]() |
#6 |
XO
![]() Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
|
![]()
11. Ship's length x 1.852 / time in seconds it takes for ship to pass your optic's vertical line = ship's speed in knots
Works better the closer AOB is to 90* |
![]() |
![]() |
![]() |
#7 | |
Fleet Admiral
![]() |
![]() Quote:
Which means if you are cramped for time, try this technique 1. Make sure you sub is either stopped or lined up (000 or 180) to your target 2. Lock the periscope to the target. This will place the optic vertical line in the middle of the ship. 3. At the same time A. start your stop watch B. Unlock but don't move the periscope 4. Stop the watch when the butt of the boat crosses the vertical line. Ship length/time in seconds gives you a pretty close speed in knots but in half the time. Useful if you want to limit exposure of the periscope or you need to shoot fast. This won't be as accurate as using 1.94 for the full length of the ship, but at combat ranges it is often good enough for a last minute check before firing.
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
|
![]() |
![]() |
![]() |
#8 |
Fleet Admiral
![]() |
![]()
AOB designations
If the target is approaching from your port side the AoB designation is Starboard. If the target is approaching from your Starboard side the AoB designation is Port. Wish I had a dollar for every time I messed that up in the heat of battle ![]()
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
![]() |
![]() |
![]() |
#9 |
XO
![]() Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
|
![]()
I've been using 1.852 for years! But I have seen the 1.94 method before somewhere, thanks for the heads up, I'll try this out...
|
![]() |
![]() |
![]() |
#10 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
|
![]()
I was so tempted to put 'Be more aggressive!!' but I'll leave that to Jimbuna if he cares to step up...
11. Always scan a merchants deck for armament before a) opening fire with your deck gun and b) surfacing when there is a chance you may be spotted. Some ships have only a front or rear gun, so try and position yourself in his blind spot, i.e. an AOB of 0 or 180 and catch them waterline shots when he starts zig-zagging. Mirror his turns so he can't get gunsights on you though. 12. When you think the escorts have given up, wait longer. 13. If you spot an aircraft patrol, dive. If you can't, 9 times out of 10, your war is over (especially GWX...). If you're in a slow diver like a IX-C and the aircraft is already close, man the flak until the first pass, then crash dive, you may get a lucky shot.
__________________
The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
![]() |
![]() |
![]() |
#11 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
|
![]()
14. Get as close to 90 deg. AOB as practical; keeping in mind target's speed and range.
~ sorry. Forgot to number the entry in my original post. 15. Use the weather to your advantage; choppy seas will mask the escorts ASDIC capabilities. Conversely, calm seas will make it easier to find you. Gauge your approach accordingly.
__________________
"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
![]() |
![]() |
![]() |
#12 |
XO
![]() Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#13 |
XO
![]() Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
|
![]()
14. Your torpedoes won't arm themselves until they have traveled 300m.
15. BF17 has given me great luck ![]() 16. Avoid using magnetic detonators in rough seas, they WILL detonate prematurely especially when you are targeting one of Her Majesty's Battleships. |
![]() |
![]() |
![]() |
#14 |
Gunner
![]() Join Date: Oct 2006
Location: Finland
Posts: 97
Downloads: 10
Uploads: 0
|
![]()
23 (I think). If you attack two or more ships at the same time, try to make the torpedoes hit simultaneously (shoot at the furthest target first). If ships are traveling side by side (as in a convoy) shoot from a 90 deg AOB position as the ships pass the 0 deg mark on your TDC. The torpedoes will hit simultaneously.
24. When attacking from inside a convoy, there are ships behind you too. Just remember to turn the AOB dial from 90 port to 90 starboard or vice versa before firing your rear tube(s). 25. Always mark the position of your attack on the nav map, especially in bad weather. This makes finding the ships so much more easier if your first attack only cripples them and you have to spend the next 5 hours avoiding escorts. 26. The escorts mentioned in the previous tip will most likely return as soon as you open fire on the aforementioned crippled ship(s). So be patient and wait until they are at a safe distance. 27. When hunting a ship using hydrophone, run on the surface for 30 minutes or so and then quickly dive to listen for the heading again. This way you will be faster and will save batteries (and can catch ships you couldn't catch submerged). Try to set your speed and heading so that the target bearing stays constant, this way you will eventually be close enough to see them. 28. Make a habit of writing down times of contacts. This way you can often calculate the speed of a ship by measuring the distance it has traveled while you have tracked it. Especially useful when hunting hydrophone contacts in < 1 km visibility conditions (no time to measure speed when you finally get visual contact). |
![]() |
![]() |
![]() |
#15 | ||
Fleet Admiral
![]() |
![]() Quote:
Quote:
But I would settle for just having the time recorded with every mark. I can not believe in real life any navigator would make any "mark" without recording the time. ![]()
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
||
![]() |
![]() |
![]() |
|
|