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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
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I've never seen this happen, until now.
It's October, 1939. Time is 22:20 and I'm west of Scapa Flow, and submerged. I hear "Sound contact, long range". Periscope up shows Coastal Merchant. I close to within 2000 meters. The lights on the ship are darkened. The seas are calm, so at 1400 meters, I surface. I have the crew man the deck guns. They fire one shot and hit the ship. All of a sudden THE LIGHTS COME ON revealing an Irish flag. Crap. I give the order, "Hard to starboard" and bring the watch crew back on deck. I let him go. I know it's too late now but, since the lights were darkened to begin with, should I have gone ahead and sent her to the bottom?
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COYW !!! |
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#2 |
Let's Sink Sumptin' !
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#3 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
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But, I thought neutral ships had their lights on all the time, and darkened ships were fair game.
She didn't light up her flag until after I had fired on her. That's what I meant when I said I had never seen that before. I don't want to sink the wrong ship but, it was lights out. I guess from now on I'll follow and wait for it to get light enough to see the flag.
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COYW !!! |
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#4 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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I've seen neutral ships travelling darkened out before but never have I known one to turn it's lights on before. But then again, I've never fired on a vessel until I'm absolutely sure of it's nationality.....
![]() Also, I use the Flags_Enlighten mod that I edited to make the flags a bit darker than the mod but lighter than the stock game so I don't have to get too close to identify. The stock flags are too dark IMO and when you add GWX's darker nights into the equation, it can be murder (literally..lol). Or you can edit the renown values and sink her anyway, teach those Irish a lesson.
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#5 |
Watch Officer
![]() Join Date: Jan 2007
Posts: 339
Downloads: 76
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Correct me if I'm wrong here, but I think he means they turned on their search lights. AFAIK no one has added a trigger to allow a ship to turn on their marker lights. I think they are just illuminated textures and completely static.
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#6 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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That's what I thought, I'm sure I've seen posts about neutral ships that stay illuminated when their country turns hostile because they either spawn illuminated or not. And I'm guessing that addon ships don't come in illuminated flavors which would explain me seeing darkened neutrals...
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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