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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
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Questions,Questions
My AAA gunner is dumber then a bag of rocks!!! I set him to fire at will at closing targets and the plane flys close bombs us and he doesn't fire..WTH?....
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#2 |
Sparky
![]() Join Date: Apr 2009
Location: Scotland
Posts: 152
Downloads: 25
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Dont shoot: crash dive!
"n" brings up the recognition manual. Hmm...you've made over a 1000 posts. I'm probably being an idiot trying to help you. But this is what I'm good at. |
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#3 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
![]() Try "battlestations" or "man the flak guns" AND "Fire at will" but DO NOT check "closing targets", does it work when you do that? Let me know, we will see if we can figure it out. Did you try Yelling "WAKE UP !!!" ![]() Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#4 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
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#5 |
Stowaway
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check for ammo in case your gun might not be loaded (i assume you remembered to give it ammo)
also are you sure this modded gun is gettting the fire order? maybe your missing a command link somehow? (i never added new guns to anything so im guessing here) |
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#6 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#7 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
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#8 | |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#9 |
Stowaway
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also something peabody said caught my attention, was the planes already in range?
sometimes the game has to auto detect it entering range or its blind to it you know, the "ship spotted" or "plane spotted sir" warning so are you getting that? |
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#10 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
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#11 |
Rear Admiral
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Did you put a high skilled gunner on the gun? Lower skill gunners just seem to sit there?
Did they have the right angle to shoot? That's the only time I've ever had a problem. Not sure what mods's, but like giving the command with the binocs to shoot at a ship, some mods you can do the same with planes. OTT, as stated, if you have a man posted and battlestations on and nothing else applies something ain't right with the game. Has it happened more than once. |
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#12 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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![]() Quote:
You could use JSGME and put a hand grenade in your left hand and the pin for the hand grenade in your right hand and JSGME will not give a warning since both items did not go into the same hand, BUT YOU ARE DEFINATELY GOING TO HAVE A PROBLEM. So you could be modding the gun with one MOD and the sub with a different MOD, show no conflict with JSGME, but the two may not work together. I think that is the kind of 'conflict' Akula is refering to. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#13 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
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