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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jun 2008
Location: home
Posts: 106
Downloads: 121
Uploads: 0
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#2 |
Previously 4Para
![]() Join Date: Sep 2009
Location: Britain
Posts: 609
Downloads: 51
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did u get the thumbs up to post this??? watch next they be sayin u intend to drop a commercial 767 on top of the conning tower and this would be bad, perhaps may be delaying the dev team with any ideas you have, nice all the same.
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#3 |
Helmsman
![]() Join Date: Jun 2008
Location: home
Posts: 106
Downloads: 121
Uploads: 0
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#4 |
The Old Man
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Apparently he doesn't know about the kite. http://ww2history.suite101.com/artic...lze_uboat_kite.
As stated there, using them in the Atlantic would've been suicide. Type IX benefited from them more because of the theaters in which they were used. But Ubi already said that the game would only support the Atlantic theater so I guess there's no point in having the Fa 330 in the game. Plus, I doubt they were used often because it put the pilot in a ton of danger. Maybe only as punishment for bad cooking ![]() |
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#5 |
Let's Sink Sumptin' !
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Yeah, the Fa-330 saw some limited use in the South Atlantic and Indian Ocean, but it was for the most part just an interesting footnote in the U-Boat campaign. If the developers included this, you'd have people clamoring next for the more exotic stuff like the rocket launchers and undersea missile system the Germans were experimenting as well. They gotta draw the line somewhere, and keep a focus on the major aspects of the U-Boat.
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#6 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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Well 6 Type IIB's did have rockets, so it's only a matter of time until someone starts a thread howling for all Type II's to have rockets, you know, as what happened in reality and all.
Wait, maybe not, were there rockets in Das Boot? ![]() |
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#7 | |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
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Der Bernard Kopter
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#8 |
Ace of the deep .
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Well i guess if the devs included this then modders could include flying all planes .
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#9 |
Helmsman
![]() Join Date: Jun 2008
Location: home
Posts: 106
Downloads: 121
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I really hope they include the Blohm & Voss 138, the one that operated in the Arctic together with U-255
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#10 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I do agree that the BV138 is a must-have plane (indeed, I started a thread back here). Hopefully an esteemed or up and coming plane modder takes this one on for SH5; it would be a very low priority for the game devs, assuming they've included the Fw 200 as they did in SH3. And being a German plane (ie your side) it may not even be a high priority for modders, sadly. It and the Do.24 (easily my fave flying boat)... |
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#11 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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U.S planes are a safe bet for me because Im 80% certain the devs wont include them because of the same licesning problem that plagued SH4. However I did want to do a BV 138 or DO-24 as they are fairly obsure, but Allied aircraft take priority TBH. I will hold off from making any new British or German air units until i see whats on the SHV roster. No one wants duplicates innit. How how im gonna import new models to SHV to release them as a mod - I haven't a clue, but will cross that bridge when I come to it. i would like to be able to script them in to airbases too if possible - not much point otherwise ![]() |
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