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#1 |
Watch
![]() Join Date: Aug 2009
Location: Czech Republic
Posts: 23
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Captains log,
Stardate 902…… oops! Wrong ship, err, boat. February 25, 1942, Patrolling grid ED 98, (here would be exact coords, but i forgot to record these) N of Port of Spain Gale force winds, 15m/sec, heavy fog, heavy precipitation Local time is 20.30 Hydrophones picked up a slow screws SE, maneuvered to engage Surfaced at 20.52 in heavy storm for spotting of potential merchant vessel Almost immediately, 1st WO Carlewitz spots a small coastal ship 245o to port, short range, possibly about 350-400m, difficult to tell in weather conditions. Hard rudder port. 20.56 We engage the vessel, angle on bow unknown. 1st WO locked on target, but blind to position on bow Torpedo fire! (Impact detonator) 24 seconds; detonation. Target neutralized and fire at stern, ship is now visible, due to fire, in heavy rain. Merchant vessel approached, 345m 90o off starboard bow. The ship is tossing in heavy seas out of control, apparently the torpedo knocked out rudder and screw. She doesn’t appear to be sinking What would you do? Leave her be (measly 2000t) and leave the crew to fate in the stormy seas Or Sink her, insuring that all aboard will certainly perish in their lifeboats (my boat, U 123, XIB being thrown about like a child’s toy) I must state that the merchant is armed. So, what would you do? Regards, Erich Von Muller |
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#2 | |
Pacific Aces Dev Team
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![]() Quote:
I say sink it ![]()
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One day I will return to sea ... |
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#3 |
Sparky
![]() Join Date: Feb 2006
Location: High Peak, UK
Posts: 156
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You've already used one torpedo on the measly 2000 tonner
![]() Two is extravagant ![]() Save them for the laden tankers if you want to hurt Tommy's war effort ![]()
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#4 |
Torpedoman
![]() Join Date: Jul 2009
Location: Florida
Posts: 118
Downloads: 35
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I can't stand leaving things half sunk. I'd put another fish into it to ensure that the weather doesn't claim the kill you earned. If it's worth one fish, it's usually worth two, says me.
In reality, maybe I'd let them go. But then again, it's war. Who knows? For your purposes, though, since nobody's going to die either way...send it to the bottom. The reason those ships exist, in game, is for you to blow them up. Use your tools so they can fulfill their long, plummeting destiny. Besides, you might regret not having sunk it if you can't find any other targets this patrol. Oh yeah...BE MORE AGGRESSIVE! ![]()
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Depth charges pounding your flanges loose? Hedgehogs dislodging your precious bulkheads? Use Beemans Gum! Freshens breath and doubles as an adhesive in a pinch. The gum of choice aboard U-54! ![]() |
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#5 |
Fleet Admiral
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You could just wait a bit more. I torpedoed a medium cargo with one eel (out of four) in very rough seas. At first it did not seem to have much effect, but I just followed it for a bit while reloading the tubes.
It took a while but in that rough of a sea, any damage is bound to sink a ship. But morally, I agree with the other posters. An Armed Merchant is combatant vessel.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#6 |
Torpedoman
![]() Join Date: Aug 2009
Posts: 118
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I'm with Platapus. Tail it submerged and wait for it to flood. Morally, well you put a torpedo into it already without attempting to identify it. Could have been axis or a hospital ship
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