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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2009
Location: Dallas, Texas
Posts: 24
Downloads: 46
Uploads: 0
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Is it possible to create the illusion of open hatches going into the stern and bow quarters? I know it wouldn't be an 'open hatch mod' because there's nothing beyond the hatches, but couldn't a modder 'repaint' the hatches to look like you're seeing into the next area? That way, when you go into the radio room, instead of seeing a closed hatch, it would look like you're seeing into the bow quarters. Same thing when going aft, you could see into the stern quarters.
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#2 |
Ace of the Deep
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Hi,
A nice idea. If I can find suitable photos I will have a go at this. Best Regards Aces |
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#3 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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A really good idea!
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Irish1958 ![]() |
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#4 |
Grey Wolf
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I guess you could make a 3d model of the compartment and render it with a veeery wide angle lens, map the resulting image onto a half sphere on the far side of the hatchway, youd get the illusion of depth/perspective rather than just a flat image, and far fewer polys than if you were to add a whle new 3d compartment.
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#5 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#6 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
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I've tryed this in my Das Boot Interior:
http://www.subsim.com/radioroom/showthread.php?t=156831 But I am frustrated by the texture, she was less detailed finally in the boat. So you have to make it with S3D. Good Luck! ![]()
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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i still have a "uffz-room" in 3d...that waits to be put into the game...
![]() dd wanted to test this after finishing the periscope in the control room...but i guess he forgot or found no time. the model is still prepared to be added! but there´re no textures and no lightmaps.
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#8 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
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Moin,
Quote:
How many polys? Send it over, I´ll give it a try. Regards, DD
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#9 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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ok, you have a pm.
object has: 4500 byte 113000 points 66000 polys but its not been finished. ive sent you c4d files, as i never finished the room into a single "obj" object. ![]() ![]()
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