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Old 10-14-09, 05:35 AM   #1
Tomas23
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Default The look of an open hatch

Is it possible to create the illusion of open hatches going into the stern and bow quarters? I know it wouldn't be an 'open hatch mod' because there's nothing beyond the hatches, but couldn't a modder 'repaint' the hatches to look like you're seeing into the next area? That way, when you go into the radio room, instead of seeing a closed hatch, it would look like you're seeing into the bow quarters. Same thing when going aft, you could see into the stern quarters.
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Old 10-14-09, 08:47 AM   #2
Aces
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Hi,

A nice idea. If I can find suitable photos I will have a go at this.

Best Regards

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Old 10-14-09, 08:54 AM   #3
irish1958
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A really good idea!
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Old 10-14-09, 09:14 AM   #4
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I guess you could make a 3d model of the compartment and render it with a veeery wide angle lens, map the resulting image onto a half sphere on the far side of the hatchway, youd get the illusion of depth/perspective rather than just a flat image, and far fewer polys than if you were to add a whle new 3d compartment.
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Old 10-14-09, 10:16 AM   #5
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Quote:
I guess you could make a 3d model of the compartment and render it with a veeery wide angle lens, map the resulting image onto a half sphere on the far side of the hatchway, youd get the illusion of depth/perspective rather than just a flat image, and far fewer polys than if you were to add a whle new 3d compartment.
Pretty good idea I'd say that unless you get very close it would work OK.
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Old 10-14-09, 11:48 AM   #6
Rapt0r56
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I've tryed this in my Das Boot Interior:
http://www.subsim.com/radioroom/showthread.php?t=156831
But I am frustrated by the texture, she was less detailed finally in the boat. So you have to make it with S3D.
Good Luck!
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Old 10-16-09, 06:12 AM   #7
urfisch
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i still have a "uffz-room" in 3d...that waits to be put into the game...



dd wanted to test this after finishing the periscope in the control room...but i guess he forgot or found no time. the model is still prepared to be added! but there´re no textures and no lightmaps.
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Old 10-19-09, 07:18 PM   #8
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Moin,
Quote:
Originally Posted by urfisch View Post
i still have a "uffz-room" in 3d...that waits to be put into the game...



dd wanted to test this after finishing the periscope in the control room...but i guess he forgot or found no time. the model is still prepared to be added! but there´re no textures and no lightmaps.
is it textured already?
How many polys?

Send it over, I´ll give it a try.

Regards,
DD
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Old 10-22-09, 07:51 AM   #9
urfisch
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ok, you have a pm.

object has:

4500 byte
113000 points
66000 polys

but its not been finished. ive sent you c4d files, as i never finished the room into a single "obj" object.



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