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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2005
Location: Italy
Posts: 26
Downloads: 21
Uploads: 0
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Will SHV be playable on Linux?
Ty 4 answer mau---- |
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#2 |
Fleet Admiral
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ohhh now that would be nice.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#3 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Of no interest and irrelevant comercialy wise. Time and budget consuming on the other hand so it's of course not going to happen
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#4 |
Seaman
![]() Join Date: Sep 2009
Posts: 33
Downloads: 6
Uploads: 0
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So long as they don't start developing for consoles aswell I'm not really bothered. Making OFP2 a console game is what made what should of been a awesome sequel into something utterly disappointing.
So if any dev's read this, don't you dare start dumbing games down for the playstation generation. ![]() |
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#5 |
Navy Seal
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Because the game would run about twice as fast on Linux, allowing older machines, which would otherwise not be able to play the game, to participate, it would be a fine move. In a similar way that software is simultaneously produced for the Apple and PC market, a cross-compiler would leave very little extra work to do to accomplish the task.
Somebody has to break the logjam, bring commercial software to a reluctant Linux world and unleash the same revolution that overtook the Internet to Linux. This will happen. The only questions are who will do it and when. Certainly any game would benefit from Linux' increased stability, misery resource requirements, quick booting and exit, security, customization, speed and absolutely free cost.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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I'd be satisfied settling with "Works with WINE", versus a native Linux client.
Is it realistic? Probably not. DirectX support in WINE wasn't all that great, last I knew (things might've changed). Toss in the usual DRM mess, and things look bleak. |
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