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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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Anyone play it? I love it for the atmosphere but its stupidly hard. I have to restart most of the missions either due to me, or my team members dying.
I either end up shooting perps when I don't need to or dying because I didn't shoot them. I ran into one guy who I told to drop the gun, he raised his hand and was bending down to put it down, and then out of nowhere he shoots me in the face. ![]()
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#2 |
Lucky Jack
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It's actually very easy if you take the dirty way. Just sling gas or flashbangs to every room and ask them politely to drop their guns or else. Ow and the AI is piss stupid, they only shoot when they are shot at, so just do the missions yourself or find ppl to play coop with you.
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#3 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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I noticed shooting anything that moves with the beanbag shotgun also works, but it just doesn't feel right. lol
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Last edited by Spike88; 09-25-09 at 09:37 PM. |
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#4 |
Ocean Warrior
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One of my favorites, coop is a lot of fun too. I use to play with a modded version of SSF (Sheriffs Special Forces) which improved a lot of things.
Personally I think its a lot more fun to play the game and act as if you are a real swat operator, such as using restraint when using LTLs, and only shooting when you are permitted to under the general ROE SWAT uses. I don't know what AI you were playing with Dowly but on my system the enemy AI is nasty effective. My officer AI though is kind of dumb as far as positioning and timing (SWAT 3 did it better). The only thing they are good for is shooting back as they have inhuman reflexes. Modded the enemy AI will take and shoot hostages if you get to close, often refuse to surrender until you forcibly cuff them, circle round and attack from behind, use cover and teammates, fake surrender then suddenly draw and open fire, unsurrender and pickup weapons and shoot back if you turn your back on them, etc. Gas is often unreliable as most of them carry gas masks in the later missions, and flash bangs don't have much of a range and the effect can be blocked if bounced wrong, so don't depend on them with your 'life'. LTLs also become near useless later on as suspects frequently use gas masks, helmets, and body armor which renders everything other then the taser and flashbang useless. My advice is to take it slow when possible, always mirror, always cover your back, breach and bang when suspects are present in a room. Always pay close attention to the floor plan, plan your entry carefully, and pick your equipment based on the suspect intel you have. Wedges can also be very useful especialy if modded to let you carry extra ones (4 slots is a joke and wedges can be reused IRL) Oh and the snipers are realy a cheat since they don't follow the ROE and don't penalize you for shooting a non threatening armed suspect. |
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#5 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Take it room by room and corner by corner, check all for threats (optiwand). Always prep entry if targets present (breach/bang/CS). LTL shotgun is awesome, always works. shoot first, tell 'm to drop it, if non compliant shoot again. If they don't give up after 2nd or 3rd blast, hit 'm with the taser. If entry to a room is possible from 2 different sides, either coordinate entry on both and/or wedge any door you're not coming through. Some might flee and hole up somewhere else; once you go in, the situation should be fully resolved, any runners are gonna be a pain later.
Great game, expansion is good too, too short though. ![]() (thanks to HunterICX for the tip ![]() Quote:
![]() Hesitate 1 second and you get shot yourself. I've shot a lot of civies with that thing, and all of them complied. ![]()
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Contritium praecedit superbia. |
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#6 | |
Rear Admiral
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![]() When I got the game (borrowed from a friend) I first played the campaign...some missions where a pain to complete thought because coordinating with the AI friends is a pain in the butt. but online Co-op was awesome, especially when you where with a bunch that went for good teamplay and high scores. HunterICX
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#7 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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Played several mission in CO-OP with 3-4 humans usually. We had voice communications over the headset.
The AI can be nasty and you need to coordinate well with the other team members. Maybe the hardest missions were the "resque hostage" ones, where if you are detected the terrorist might kill the hostage (lol)
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If you are going through hell... keep going (Winston Churchill) |
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#8 | |
Lucky Jack
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![]() Quote:
![]() But I gotta say, Swat 3 was IMHO alot better as a whole than what Swat 4 was. ![]() |
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#9 |
Commodore
![]() Join Date: Nov 2002
Location: Sweden
Posts: 603
Downloads: 4
Uploads: 0
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I liked both Swat 3 and 4. Especially with the mod that made your team to dark suit & sunglasses FBI men.
![]() cheers poprhy
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"The only remedy for madness is the innocence of facts." O. Mirbeu "A paranoid is simply someone in possession of all the facts." W. B. |
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#10 |
Bosun
![]() Join Date: Apr 2007
Posts: 64
Downloads: 27
Uploads: 0
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There are alot of servers for multiplay still. My clan has a couple servers, US and EU. I never really played the single player part of it only multi.
Come join ATS Warzone USA for some good teamplay. We also have a ventrillo server for comms. |ATS|Radioshow, Lt.Gen Swat Division www.ats-warzone.com |
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#11 | |
Lucky Jack
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