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#1 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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Hi all,
Just wondering what the range of the early and late war hydrophones are in RFB + 1.5? I've not had a sound contact show up more than ~10nm but they don't go out of range until ~15-20nm. So are my sound guys just deaf? or are these bugs I should worry about? or is it just a fact of the game that you detect at a shorter range than you can actually hear? Thanks, Greg |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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It's your soundman. Hes deaf as a post until he gets some experience.
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#3 |
Rear Admiral
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Your sonar man will not detect unknown contacts, only warships and merchantmen. If you notice your computer will lag out, start slowing down before a contact. Actually contact has been made. When you get a slow down, take over Sonar and you'll hear the targets easily twice as far as your soundman.
Many times people will get the slowdown but never find a contact. You may not be heading in the right direction and go out of range before you get a contact report and your PC speeds back up, not checking you may have just missed a large TF. So check yourself and you can get a bearing. The same thing with visual contacts. You can see ships twice as far. So when my PC slows down, I check sonar and get a bearing. I will then go look and usually see the ships and can often start plotting an attack long before my crew gives a contact report. |
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#4 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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my pc never slows down with SH4, even when I get a real contact on a large TF, is there any other way I can tell? Or do I really need to just relegate myself to manually checking the sonar every hour or so? I get fairly bored of doing this, not because it takes time, but because I end up coming off of TC every hour just to listen to water for a min, and go right back.
Is this something I'll only have to deal with early in my career? You make it sound like the sonar men will get better with time, so that eventually they will be good at what they are doing and I won't have to constantly check myself... |
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#5 | |
Rear Admiral
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Strange, I have a fairly uber PC and still get some slowdown when I come in contact with a large group. Never heard of anyone that didn't. |
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#6 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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I consider this a bit of a cheat BTW but I know alot of folks use it so what the heck.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#7 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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Here's two more questions I just came up with:
1: Will the green contact light on the sonar station light up for sound contacts that I can hear but the sonar man can't? The reason I ask this is that I can't turn the volume of my computer up loud enough that I can easily hear the background noise, and hence, any differences that might be present (thanks to no door on the computer room and the fact that the wife goes to bed earlier than I), so that little green light is usually my first indication something is there... 2: What is the real effect of the "realistic sensors" option in the gameplay settings? How much does it degrade or improve the range of the sensors? Thanks, Greg |
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#8 |
Rear Admiral
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Yes, the green light will come on even though your crewman won't do a report. You can even use some mild TC to hurry it up.
Yes, they get better, but you can also buy better sonar as the game goe's on. |
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