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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Sep 2007
Posts: 192
Downloads: 35
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I want to discuss you about this.
http://www.nvidia.com/object/3D_Vision_Overview.html Does anyone plan to buy it for SH5? It would surely add a whole new experience ![]() |
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#2 |
Watch
![]() Join Date: May 2005
Posts: 27
Downloads: 0
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I have this Kit, and I play Left4Dead all the time with it. When I play a game without the glasses I have the feeling something is missing.
![]() But SH4 is not working with the glasses, and as I am pretty sure SH5 will use a variant of the SH4 Engine... I fear it will also not work with the glasses. ![]() |
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#3 |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
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I had that thought but as I searched for compatible displays I didn´t found one with at least full HD (1920x1080). So I´ll wait until there´s equipment available.
PS: The guy in your drawing looks like Dr. Fred Edison from Maniac Manson 1
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we don´t buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
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#4 |
The Old Man
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Good one Gotmilk
![]() So please make the game compatible with stereo 3d technology and make a controller for the rotation of the cameras to support head tracking technology ![]() |
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#5 | |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
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I opened that topic in the Nvidia 3D Vision forum in order to ask for that support, so if you want to go there and post, it will not harm! ![]() http://forums.nvidia.com/index.php?s...ilent+hunter+5 On the other hand it seems to me that here there is some misinformation or outdated info about Silent Hunter and 3D. As Tomi_099 says, the old nvidia stereoscopic solution (winXP) worked very, very well (not perfect) except for the menu, nonetheless I manage to play in 3D even with the menu hardly altered, because of the very amazing feeling of being there inside the sub, which I can't renounce to. Period. The "good" news is the Silent Hunter 3 WORKS also with the curent 3D Vision system in Vista/Win7. It didn't work simply because Silent Hunter 3 and Silent Hill 3 have the same executable name (sh3.exe) so 3D Vision system assigns the Silent Hill 3 profile to Silent Hunter 3 when you launch it... All you have to do is change the name of the executable, I use sh3gwx3.exe (can guess which supermod I use?), and launch sh3. After you have to adjust separation and convergence in order to get a nice 3D effect. In case of 3D Vision, you eventually will need to reduce convergence quite a lot, because for some reason when you start the game for first time (after the name change) and thus no profile exists, the convergence settings are at full, so you don't see anything understandable in the screen. Try to keep Ctrl+F5 down some seconds and you will find a nice picture. About Silent Hunter 4, it works with 3D Vision the same than with the old stereoscopic drivers: you get a green screen. But STILL you can hold down convergence (Ctrl+F5) until the game screen appears, so in fact SH4 works with 3D Vision (with also the menu altered). The bad news, is that it is a very slight 3D, but still 3D, you can put separation to 100% and don't reach the WOW! factor of Silent Hunter 3. The recommendation is that after adjusting separation and convergence to your taste for each game, press Ctrl+F7 to save (create a profile) so you will not need to repeat the adjusting process each time you launch the game. About head tracking although I agree that native support would be better, there is also mouse emulation software (as the one from naturalpoint that allows you use TrackIR as the mouse) |
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#6 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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Quote:
( Ubisoft has publicly endorsed the 3D Vision technology (Avatar, etc). So I would like to ask, or better to pray Nvidia and Ubisoft to work together to bring what might be one of the best submarine simulators (and franchise) around, to the true 3D Vision that it deserves. ) http://forums.nvidia.com/index.php?s...ilent+hunter+5 Thank you for the report, it is very informative. I can only hope that UbiSoft - Dev-time reading this report. ![]() |
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#7 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
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Yea, He kinda does look like him
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#8 |
Pacific Aces Dev Team
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This would be really interesting, because actually SH3 is a game that requires like few others the sense of tridimensional awareness. When you are on the bridge of a ship, distance and angle on the bow estimation of other ships are a plain binocular eyesight ability, hard enough to do elsewhere, but nearly impossible to fine tune at sea if you are not very skilled, due to the lack of other references (You only see flat water around!). So let alone how hard it is in 2D
![]() ![]() Head tracking is something cheap and easy to add to the sim, and since many SH series players share the love for simulators with flight ones, I guess the hardware is already there at many homes ![]()
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One day I will return to sea ... |
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#9 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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3D-Vision Nvidia / Stereo 3D
![]() I'm a fan of the stereo 3D, and I very much regret that I could not SH4 with the stereo glasses play. Who ever I turned on the stereo glasses, I had a Bright green image. Nvidia has launched a 3-D glasses (3D-Vision ), and I do hope that Silent Hunter 5 here is no disappointment. ![]() http://www.zdnet.de/i/news/200901/3D-vision.jpg Ich bin Ein Fan der Stereografik und ich bedauere es sehr dass ich SH4 nicht mit der Stereobrille Spielen konnte. Immer wen ich die Stereobrille einschaltete hatte ich eine Leuchtend grünes Bild. Nvidia hat eine 3D-Brille gebracht und so hoffe ich doch das Silent Hunter 5 hier keine Enttäuschung ist. http://www.zdnet.de/i/news/200901/3D-vision.jpg |
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#10 |
The Old Man
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Not just 3D, but head tracking too. I bet that in a few years we'll have cheap HMD's with HD resolution and wide angle of view. Would be a mistake to ignore this technology. If not in SH5, then at least in SH6. But you know what they say "Better now then never".
Last edited by Webster; 09-28-09 at 11:12 AM. |
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#11 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
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Quote:
@ karamazovnew You mean Track IR. A Fantastic application by the manufacturers really only for people with disabilities have thought that no arms true. That, however, mainly implemented in the simulation has himself had not thought of the manufacturer. Track iR would just as well as stereo 3D an amazing revival. However, before all Games with nivo have this renewal of the future. In the 90 years had been allowed to revive Stereo3D classes, and die again because it was due health. But since the demand was so great has the Nvidia stereo glasses let rise again. At the beginning there were problems with DirectX and OpenGlide and now all the cards are very fast, and meet the demands. Of course, it is important that one has a good CTR Monitor Minimum capacity of 100 Hz can. The problem was the new flat screens which a maximum of 85MHz of the largest rendered and no resolution could afford 100Hz. Also this problem is now solved. Nvidia + Samsung 120 Hz LCD Monitors http://weblogs.java.net/blog/herkules/archive/2007/09/head_banging_1.html Have a monitor that is for runners 250EURO to put on the market. As I said, it is not necessary to buy a flat screen The custom monitor that is capable of if he has a performance in 1024 # 764 at 100Hz afford Can. In short any modern game that has a class that has skills. Because this is real - game-play .. the Boombastic! I emphasize the Silent Hunter III with the 3D glasses for games, and the resolution is appropriate But not with nvida 3D vision as the driver for Silent Hunter are not modified. http://www.hitechreview.com/it-products/nvidia-announces-3d-vision%E2%80%94the-world%E2%80%99s-first-high-definition-3d-stereo-solution-for-the-home/3506/ ------------------------ http://weblogs.java.net/blog/herkules/archive/2007/09/head_banging_1.html Du meinst Track IR .Eine Fantastische Anwendung die von den herstellern eigentlich nur für behinderte Leute die keine Arme haben gedacht wahr. Das sich aber das hauptsächlich in der Flugsimulation durchgesetzt hat hatte selbst der Hersteller nicht gedacht. Track iR würde so wie auch Stereo 3D eine fantastische Erneuerung. Vor allerdings alle Spiele mit nivo besitzen diese Erneuerung der Zukunft. In den 90 Jahren hatte man Stereo3D aufleben und wieder sterben lassen da es Wiedersprüche gab wegen Gesundheit. Da aber die Nachfrage so groß war, hat Nvidia die Stereobrille wieder auferstehen lassen. An Anfang gab es Probleme mit den DirectX und OpenGlide und den Grafikkarten die mittlerweile alle sehr schnell sind, und die Ansprüche erfüllen . Natürlich ist es wichtig das man einen Guten CTR Monitor besitzt der minimale Leistung von 100Hz kann. Das Problem waren die neuen Flachbildschirme die eine Maximale 85Mhz bei der größten Resolution leisteten und keine 100Hz leisten konnten. Auch dieses Problem ist mittlerweile gelöst. Nvidia + Samsung 120 Hz LCD Monitors http://www.hitechreview.com/it-products/nvidia-announces-3d-vision%E2%80%94the-world%E2%80%99s-first-high-definition-3d-stereo-solution-for-the-home/3506/ Haben einen Monitor der für 250Euro zu kufen ist auf den Markt gebracht. Wie gesagt es ist nicht unbedingt notwendig einen Flachbildschirm zu kaufen Der eigene Monitor ist diesen fähig wenn er eine Leistung bei 1024 # 764 bei 100Hz leisten kann. Kurzgesagt jedes moderne Spiel das eine Klasse aufweist besitzt diese fähigkeiten. Denn das ist Real – Game-Play.. der Hammer !! Ich betone das Silent Hunter III mit der 3D-Brille zu Spielen ist , und die Resolution angemessen ist, Allerdings nicht mit Nvida 3D Vision ,da die Treiber für Silent Hunter nicht modifiziert sind. Last edited by Tomi_099; 09-29-09 at 03:19 AM. |
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#12 |
The Old Man
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I didn't mean just TrackIR. I've been following up progress with HMD's (head mounted displays) since the first Vuzix iWear came out. Resolution is still very limited but I've seen 90degrees+1920x1200 pixels+6dof+natural eye focus for less than 20,000 euros. The old ones were 80,000 and had less resolution. With NVidia now back on the 3d train, we can hope that in a few years they'll be even more afffordable. I already play some games with 3d glasses. It's nice but not THAT good. The focus must be changed by keys to achieve a nice 3d effect. NVidia really need to work out an automatic solution or, even better, bring back the old polygon count chart. And most games are not even suited for 3d. Driving games and sims are particularly bad at it. It's WOOOW for the first time, but after a while it gets annoying because you have objects very close (the cockpit) and all other objects are very far (so no 3d effect).
But a submarine interior is perfect for 3d glasses. And imagine the waves ![]() |
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#13 |
Sparky
![]() Join Date: Apr 2007
Location: Bucharest, Romania
Posts: 153
Downloads: 24
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Tried both the anaglyph glasses (first time 6 years ago, if not longer) as well as the 3D Vision glasses (the day before yesterday). They don't make me dizzy like another friend of mine reported, however they both give me fearsome headaches after about an hour of play. Now, I don't know if this is due to the new technology not being polished enough or to the older hardware (me and my brain,
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________________________ Semper ubi sub ubi ubique. |
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#14 |
The Old Man
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The problem with 3d glasses is that they're trying to achieve the 3d effect by superimposing 2 different images. That means 2 times more graphics to calculate for the pc, and also 2 times less fps. YOur friend might've been playing on a 60hz LCD. Not a good idea
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#15 | |||
Sparky
![]() Join Date: Apr 2007
Location: Bucharest, Romania
Posts: 153
Downloads: 24
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________________________ Semper ubi sub ubi ubique. |
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