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#1 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Are there any skinners out there who can answer this for me?
OK - so I have been working on a skinpack for all the merchants in this game and am very close to releasing it. Found the files in the Sea folder, figured out (googled it!) that the O and N files are the occlusion map and bump map, so I left them well alone, way above what I have the ability to do. Edited the T files to make the merchants look less like huge piles of rusting metal. Each skin seems to have 2 associated tex files, eg. for the Nagara Maru NKLCS_Nagara_T01 NKLCS_Nagara_T01_lr What is the lr file used for? In my backed up stock files they look the same as the regular files but at 512x512 instead of 1024x1024. Do I just resize my files down and resave to get an lr file. Or maybe I can safely ignore these? Thank you in advance. |
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#2 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Basically SH4 textures work by zoom or distance level. The closer you are the better the texture resolution, conversely the opposite is true. Just scale your files.
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#3 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
|
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Excellent Danlisa. I had a feeling it was something like that. Just wanted to be sure before I continued.
Thanks for your prompt reply ![]() |
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