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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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What duties did the uboat captain do , daily tasks , routines etc ?
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#2 |
Machinist's Mate
![]() Join Date: Jun 2008
Location: Merry Old England
Posts: 121
Downloads: 0
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His "daily task" was to keep the boat and his men in one piece. So while he didn't load the eels, plot solutions, steer the boat, maintain the engines, or cook the food, it was his ultimate responsibility to make sure that all of these things happened. He decided when the boat dived, when it surfaced, when radio reports would be sent and when attacks were made.
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#3 |
Ace of the deep .
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So as a first person player in SH5 what duties should i be doing ?
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#4 |
Machinist's Mate
![]() Join Date: Jun 2008
Location: Merry Old England
Posts: 121
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Tasting the soup.
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#5 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Your first duty will be ponying up $50.00 to $60.00
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#6 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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LOL! :rotfl:
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#7 |
Lucky Jack
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![]() ![]() I think it was up to him to provide the dancing girls and all the alcohol.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
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What will we do?
--Stand around with our hands in our pockets during depth chargings and make wry jokes, maintaining our cool while everyone else loses theirs. And when one of them gets to far out of line? Pimpslap him with a Luger. A true simulation of leadership. ![]() |
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#9 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
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I just hope it won`t be 20 times a day running around a sub tapping everyone on the head what a great job are they doing to increase morale...
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#10 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
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That was my initial fear as well. But I'm sure it'll be toggleable or adjustable. It better be, anyway. If we could make it like fatigue is handled in SH3 Commander (as an option) that would be cool. Dungeon Keeper in a sub would get old for me after awhile.
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#11 | |
Chief of the Boat
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#12 | |
Fleet Admiral
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![]() I hope that Ubi is not confusing simulation with role playing.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#13 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
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#14 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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Curious. I wonder if under a really pressing and horrific depth charging there isn't a game play feature available where you have a crew member freak out? Probably not, but if morale were low enough that might be a scenario you would expect to crop up, maybe? Dunno.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#15 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
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Choose course and basic patrol routing. They choose target intercept courses, depths and speed to run at.
They may or may not set-up for the shot by relaying target data to whomever is operating the U-boat equlivelent of the TDC(I forgot what its called, its been awhile since I did U-Boats...Im more familiar with US subs). They dictate target engagement. The Captain and 1st Officer will plan ship and crew managment decisions based on the various reports gathered from the various station/department leads. They determine promotions. |
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