SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-29-09, 12:38 PM   #1
Spike88
Ocean Warrior
 
Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
Default The ability to Surrender and Abandon ship

The ability to Abandon ship was one of the features that I liked in SH2, that sadly did not return in 3 or 4.

If it were to return it would add to the immersion of the game. Imagine being heavily damaged unable to escape from a destroyer group. You could surrender and your campaign would automatically end. But if you managed to get away, and then abandoned the submarine, theres a chance that three different possibilities would happen depending on where you are and what year of the war it is:

A you get rescued by a friendly or neutral ship, you're returned to port and given a new ship, but not all your crew make it.

B you get captured by an enemy, you're career ends as your are arrested and kept as a prisoner.

or

C you and your crew end up dying at sea due to dehydration and starvation.

This would give the game a new dynamic feel to the game. Instead of every career either ending with the end of the war or your death in the submarine.

This would also play in the ability to rescue/capture other friendlies, enemies, or neutrals. Depending on who you capture/rescue you get different levels of renown. Like if you capture an enemy admiral, you get more renown then if you were to rescue a random neutral, but rescuing a friendly Admiral would net you more renown then both.
__________________
Spike88 is offline   Reply With Quote
Old 08-31-09, 01:20 AM   #2
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

I never Surrender
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Old 08-31-09, 08:24 AM   #3
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
Posts: 1,403
Downloads: 151
Uploads: 0


Default

As I've said in other posts, I'd like to see the boys fall in the water and not feel like they were glued to the sub. This ties well into the following image. It might very well be way too late to think about implementing such things, and they are quite minor but still...
Suppose you don't just torpedo lone ships, but, at least in the early days of the war, you can signal them to stop and search them for war material, be able to interact with the life boats, report the sinking on open frequency, signal ships that you will not attack them if they pick up survivors, etc. For example after meeting a small convoy of 1 patrol craft, 1 tanker, a cargo and a small passanger ship, I manage to sink all but the passanger ship which ran like a coward while the other crews were drowning. Such actions would raise your renown with the enemy and determine how well you'd be treated if you had to abandon ship. So, if you were swimming to a nearby DD to save your worthless life at the end of your campaign, they might not pick you up, or even worse, gun you down with their machine guns. Or prosecute you after the war instead of giving you the proper recognition. In case your renown was high enough, they'd even allow you to surface and surrender instead of blowing you out of the water, the second you showed your captain's hat. And, depending on your renown, BdU might even try to bring you back to Germany. A sort of "one time phoenix down" to allow you to continue your career (or simply put you at a desk job, and on display for propaganda).
karamazovnew is offline   Reply With Quote
Old 08-31-09, 09:59 AM   #4
Valantine
Planesman
 
Join Date: May 2005
Posts: 193
Downloads: 22
Uploads: 0
Default

Surrendering woudl be a last ditch thing, but woudl certianly be better than dying when you know you COULD surface and abandon ship.

As for adandoning, several times I have been limping home with severe damage for either the engines to compeltely pack up or the sub to succumb to flooding when in reality I woudl have been towed home being so close to base (once I as through the antisub netting but not quite past the harbour wall when I sank). Be nice to have the option to call for a pickup / tow.

As for chaps falling overboard, I'd like the option to crash dive even if the watch were not yet in the sub - I'd rather lose a watch crew than lose my entire crew if they didnt spot tht DD RIGHT NEXT TO US
V
__________________

ARMA 3 Co-Op Battalion Recruiting Worldwide
http://www.iijg53.com
Valantine is offline   Reply With Quote
Old 08-31-09, 10:57 AM   #5
Morpheus
Ensign
 
Join Date: Mar 2009
Posts: 234
Downloads: 17
Uploads: 0
Default

there should be other options .... yes

calling for a pickup
abandon ship, whatever consequences...
radio/signal to other ships (enemy), "won't attack, go for rescue"

sounds interesting
Morpheus is offline   Reply With Quote
Old 08-31-09, 01:59 PM   #6
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

I like the idea of a Karma system (I know no one's used the term, at least not what I can see, but nonetheless, for convenience's sake I'll call it that). This'd be a nice compromise to the "rules of war debate" that's often been raging on these forums. Let the player choose to fight a "clean" war and reap the consequences, or a "dirty war", with its corresponding consequences. What these consequences would be either way, I don't know, but since being a "good guy" in war is often far more complicated and difficult than being a bad guy, I agree with the idea (unless I've misunderstood) of getting points for being good - you could try to follow rules of war as much as possible as an added challenge, and be rewarded with points, achievements/awards/badges, and whatnot accordingly. If you fought dirty, on the other hand, you'd gain less points and perhaps even be reprimanded (don't know about the historical details here). It'd be a bit like in RPG games - sure, it's fun to rob people, steal things and break into houses in Oblivion, but be aware that it'll give you bad karma, send the guards after you, and so on.

In short, while fleshing out the details of this should probably be left to someone with more knowledge of U-Boat warfare history than me, I like the idea.

I once proposed a very rudimentary FPS system for moving about in the water or whatnot after the sub was sunk (with the game ending if you reached a friendly ship or shore or got killed or drowned or whatever), but I'd be happy with just a message with an outcome (like, "you miracoulously make it ashore with 29 of your crewmen, and make contact with the nearest town, etc. etc. etc." Then either a game over or a time warp to the time when you are back in command).

Damn it, and to think that when the SH5 announcement came I promised myself I wouldn't get involved in lengthy discussions this time around.

Last edited by Safe-Keeper; 08-31-09 at 02:10 PM.
Safe-Keeper is offline   Reply With Quote
Old 09-03-09, 06:55 PM   #7
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Maybe we could have the option to have a surrender key and the uboat becomes friendly and the enemy stops firing . Then the game could end with a message saying you have been taken aboard an enemy ship as a prisoner or something . In another scenario considering its first person you could get into a liferaft and wait to see if a vessel turns up nearby . You could have a flair or something . You could have your health deteriorate as time goes by so you die if no one turns up in time . I dunno , its not important really .
THE_MASK is offline   Reply With Quote
Old 09-04-09, 09:34 AM   #8
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

I think that this could be possible but one interesting thing is let to the player choose the moment when the patrol or game is over, like IL sturmovik . No more Death screens

With this you can stay in the raft and see your boat sinking while wait the rescue, or stay inside until the final moment. when all is water dark and cold
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.