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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2009
Posts: 10
Downloads: 0
Uploads: 0
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Hello all, this is my first post on this forum and from browsing around it seems like a great community!
I'd like to start off saying I'm truly not a sim fan. Well, especially of Flight Simulator. Growing up watching my dad play that game... sitting in that cockpit... just coasting for hours seemed like the prime example of sheer boredom. I'm a huge fan of FPS, RPG, and RTS games. Anyway, last week I was scrounging around the Steam store and ran across SH3. Just $9.99 and had a metacritic score of 90?? I had to investigate! Review sites were just raving and raving about the game and I thought to myself.. "Well, I really don't enjoy simulation games... but this seems actually really interesting and i've always loved Sub movies!" With that said I decided to do it. Hands down best $10 I could ever imagine spending. The atmosphere. The gameplay. The realism. Such a rewarding experience! Okay, enough wasting your time (im just on cloud 9 with this game lol) and on with my probably ignorant questions. 1.) Renown. So I start in 1939 as my starting point (no mods installed) and I do my patrols. Now, my question is... what all effects the amount of renown you gain from your mission? I've sunk 1 enemy cargo ship and 2 neutral cargo ships in 5 patrols. But I almost believe that I got more renown, or just as much, finishing a round with no ship sunk compared to one where I sunk a neutral cargo ship. If someone could explain the renown system i'd really appreciate it. 2.) I'm starting to get better at intercepting boats and getting myself in great position to hunt down ships. My question here is on what do I base how much lead I need to give my torpedo? Can anyone give me a general way of finding how much I need to lead my shots to be more precise? I know im supposed to try to fire between the bearing 350-10'ish. I feel like im just kinda guessing when it comes to leading my shots.... which of course it'd feel better if i KNEW what I was doing then just saying "Hmm okay this seems like enough lead.... FIRE! ![]() 3.) Me being a beginner, is GWX really worth it? It seems like, from what i've read, that GWX is just an all-praised piece of modding work in all it's glory. Would you suggest I install GWX no matter my experience? Also does it change the campaign? That's all the questions I have now guys, I realize this post is obnoxiously long but it'd appreciate it if someone could lend me some advice. Even if you just want to pick at one of the 3 questions it'd help me enjoy the experience that much more. Thanks so much SubSim community! ![]() |
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#2 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
Uploads: 0
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![]() ![]() yes...the best 10 dollars you'l ever spend. well 1-reknown gives you points to upgrade your boat after a patrol....new batteries,hydro equipment etc. neutral ships are a no-no!!! negative reknown 2-search here on the forum.....targeting ships has been covered many times...by the way..pressing "L" on the target locks it in and gives a pretty accurate firing solution. 3- GWX will blow you away...cant say enough on this....just search the forum. play stock a while...just to understand the impact of gwx. gwx can be played at beginner too...same options as stock!! then with JSGME mod enabler and SH3 COMMANDER you will have no life!!! seriously...if you love the stock game...then...man....your in for a treat!!! again welcomme aboard, everyone here will try help you as much as they can
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#3 | |
Swabbie
![]() Join Date: Aug 2009
Posts: 10
Downloads: 0
Uploads: 0
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Thank you for your response and the warm welcome!
Quote:
Also do these two mods work with GWX? Thanks again! |
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#4 |
Commodore
![]() Join Date: Oct 2007
Location: Scotland
Posts: 634
Downloads: 64
Uploads: 0
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hi mate
i know everything is a little overwhelming just now,...i was you a couple of years ago!!! look here http://www.subsim.com/radioroom/showthread.php?t=96026 it should give you plenty of info dont worry , the more others that read this post, the more help you will get. take one thing at a time, and your sh3 game will look like nothing you could imagine!!!. don't go d/l every mod just now...as a lot are already in gwx3.0 (gold) familiarise yourself first!!! jsgme and commander info is in the thread above ![]()
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May God Have Mercy Upon My Enemies ..... Because I Wont. |
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#5 |
Soundman
![]() Join Date: Nov 2008
Location: The Frozen North
Posts: 146
Downloads: 103
Uploads: 0
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Welcome aboard!
![]() First of all - definately get GWX... you'll never believe you enjoyed Stock SH3 once you get your feet wet in a GWX career. Just the new ships (there's gotta be about 50+ new ships) alone is worth it. GWX does not adjust the career so to speak, it just adds alot to the game like harbor traffic, bigger convoys, better escorts, more realistic weather, etc, etc ![]() ![]() It sounds like a lot at first but really it starts to make sense as you get it all installed. That and there's a whole bunch of guys here that'll help you get sorted out! ![]() ![]() Good Luck & Happy Hunting! |
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#6 |
Swabbie
![]() Join Date: Aug 2009
Posts: 10
Downloads: 0
Uploads: 0
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Thanks for the greeting YukonJack! Also, thank you for summing up the mods for me. I went to the link that von halley provided me and it contained mainly a ton of fixes and 90% were over my head haha. I really appreciate the support guys! Im downloading GWX3.0 via torrent right now.
So I suppose you guys have been playin SH3 for years huh? Does it really keep your interest that long? I've been looking for a game that has THAT kind of pull on me ![]() |
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