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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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The reality of sea should have:
1.The transparency of the sea must be high. 2.Refraction of the water needs of two or more. 3.need wave splash and seaform. ................ I very much hope to join their production team, obligations. ![]() |
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#2 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Be careful what you wish for.
Ubi might tie your skills.
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#3 |
Eternal Patrol
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4. Variable clarity. Sometimes the water is so clear you can see the bottom 100 feet or more below your ship. Sometimes you can't see one foot down from the surface.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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Whilst I agree that the looks of the sea are important. I feel it would be better to improve the nature of the sub physics in relation to the sea, SH3 seemed to model this better than SH4 which felt like a much more "on rails" experience.
Adding other effects like drift, due to wind, the effects of current, buoyage and real world soundings would be a massive improvement to the realism and atmosphere of the game even the one man created Virtual sailor has this.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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#6 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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no wind no waves no foam
Too early to tell really, in those pics not much wind.
Environment is supposed to be better in SH5. ![]()
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#7 |
Lucky Jack
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It certainly is not wet enough
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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It seems to be same as in SH4
![]() I want to see real water finally that wakes crashes when sub/ship hits them... Not just a textured sealevel that changes itself and run through the boat upwards/downwards without any collision (no more flying submarines in 15m per sec weather). I hope they change this, but since engine seems to be pretty much ready by now, I really dont know. |
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#9 |
Chief of the Boat
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I'd like to see a few more movie clips before making any judgement.
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#10 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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On a DD the flying bridge gets spray,on 03 deck.
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#11 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Well... I can almost garente that you will see better water effects.. but nothing like say... crysis or something...
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Task Force industries "Taking control of the world, one mind at a time" |
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#12 |
Fleet Admiral
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#13 |
Navy Seal
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Das Boot bridge is a movie set on a stage with buckets of water being tossed on it and a big fan. I saw one just like it at Disney World. I don't want a movie set like Das Boot. I want a real submarine, or failing that, a good simulation of one.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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