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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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How about allowing the players to crew postions on the same boat in multiplayer? I mean not 50 players on the same boat but about 10 positions with the most importent tasks.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#2 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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If you believe IGN the current multiplayer plan for the number of players is:
Local Play: 8 Versus / 8 Co-Op Online Play: 4 Versus / 4 Co-Op
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#3 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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Sound's great, but I wouldn't want to be part of the deck gun crew and have to just sit in my bunk all the time when underwater.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#4 |
CINC Pacific Fleet
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It could indeed be really fun playing like that
BUT...what about those interuptions You are the captain and give the order to fire the torp. but the torp.office has left the game. So you give the helm order to turn right full rudder....but helm has left the game. Markus |
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Been suggested in detail before (by me, anyway, probably others).
Allow people to join online in mid game. Players can switch between useful positions—plotting, sonar, radar, deck gun/aa on surface, etc. |
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Why have dedicated positions for multi-user subs? If you're playing a coop submarine game presumably you're intelligent and communicative enough to be spotter/plotter, sonar/radar, or whatever combination you need at any given moment.
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