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#1 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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While I may not be the best shot in the Navy, I am familiar with the various attack techniques and the easy AoB mod (my favorite). All of these are based upon tracking/plotting a target's course and speed. But destroyers change course frequently, change speeds, stop and go, and are sub killers. It takes time to track/plot course and speed, and with regard to a destroyer, there is not enough time to do the calculations, push the buttons, etc., or its course and speed changes so quickly that is has changed before you input and sent the data to the TDC, making the information input unreliable and usually inaccurate. Is their a solution (no pun intended) to this problem other than laying in wait and catching a destroyer while it cruises on a set course? If not, it means you will only have a good set up when a destroyer is not in the hunting mode (i.e. constantly altering course and speed) or a torpedo attack is implemented before it has spotted your boat and begun its attack run (which, although an attack run may be on a set course, the course change to an attack run happens so quickly that there is usually insufficient time once it has begun to plot/track or set up a firing solution).
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#2 |
Sparky
![]() Join Date: Apr 2009
Location: Scotland
Posts: 152
Downloads: 25
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I've certainly fired a few fruitless fish at them. The one down the throat shot offered came off ok, and v satisfying as it all happened so fast and unexpected, but that was flukey, wouldn't invite it.
Used to shoot at them alot in Stock 1.5 when they were stationary and listening. total waste of fish, they just scoot away when they hear something coming. Guess it's much the same in the big mods so haven't bothered trying since. You can study the patterns of harbour defenders if you have radar and get them to intercept a fish. |
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#3 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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Inner Sound, take one of those nukes stationed in Holy Loch for a test run on some destroyers and tell me how it handled. Watch out for Nessies.
Last edited by I'm goin' down; 08-01-09 at 09:47 PM. |
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#4 |
Sparky
![]() Join Date: Apr 2009
Location: Scotland
Posts: 152
Downloads: 25
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Will do, smoke me a kipper, I'll be back for breakfast.
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#5 |
Rear Admiral
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Best shot IMO against DD's are DTT. If they're not zigging, I've popped many with M18's. But I wouldn't waste much time with DD's unless your playing stock where they're made of paper.
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#6 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
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What I do for sitting a DD is to fire one ahead of her bow, that way you can get her to commit to a course of action, sitting still. I than fire just ahead of the bow and a third one at the bow. The DD will sit till the first one or two pass than start to move and the second or third will get it MoT or in the stern.
Conditions play a key roll. Sunny day calm seas not the best, so you have to guess what the spread should be. In low visibility you can tighten up the spread and with a little practice get 'em every time. Same goes for one on a constant speed and course. But you do want to be somewhat close. 1,500 yds. or so. A zig zagging DD is a tough nut to crack and I leave them alone unless forced to take 'em on. Most of the time you come off second best. I only attack one if the reward is greater than the risk or I have no other option. A sub captain is payed to sink merchants not escorts. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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