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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jun 2009
Posts: 19
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Ahoy everyone!
I have been playing SH3 for years but recently was persuaded to try my skippering in the Pacific theatre. I have a few questions based on my first voyage and am wondering if any of you old salts can advise. 1. Patches - I bought the game from Direct2Drive. Played a night then decided I should check for patches. Here in the SubSim site I see an official 1.4 patch but in the forum posts I have seen reference to a 1.5 patch. The 1.4 patch instructions say to uninstall then re-install then apply the patch. That's kind of a pain. Is that really necessary? What happens if I have already started a campaign? 2. Widescreen - I recently bought a 24" widescreen with a native 1920 x 1080 and have searched for a method to make SH3 and SH4 look good but the games just display stretched wide. My solution is ... to just use my old monitor when sub simming. Is there a better option? 3. Salvo - Wow ... looks like the US torpedoes suck compared to the German ones. I cannot for the life of me figure out how to fire a salvo. The 'S' button on the tube selection panel doesn't seem to do it. 4. First Sub - I realize I know little about American submarines. There are a few types to choose from and the differences seems to do with range and number of torpedoes. As someone who is used to a VIIb, these American boats seem HUGE! I think I will stick with 1941 Pearl Harbour as a base. Any recommendations for what type of sub I should captain? 5. Function Keys - It seems like most of the F key functions are still there ... they've just been re-assigned to other F keys. Why would they do that? 6. Running Depth - This sim has much better visual effects than SH3 for water murkiness and such ... but now I notice I can see my sub when at periscope depth. 25 metres seems to be the magic spot to avoid being spotted. Am I just being paranoid or will aircraft/ships spot me at periscope depth? 7. Targets - There seems to be fewer big merchants and more military targets and smaller transports. Is that about right? 8. Local Time - My clock seems to be broken. I am cruising off Hokkaido and the sub's clock says it is 14:00 local time (2 pm) yet it looks more like 2 am ... pitch black with a starry sky? Do I misunderstand what local time means? It seems like my clock is off by 12 hours. Any other advice for transitioning from SH3 to SH4? Thanks in advance. |
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#2 | |||||||||
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
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I'll try to help you a bit here
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for a DVD you can best search on sites like ebay. I think uninstalling is only needed if you installed any mods, as in that case it could cause CTD issues if you install the newer version. If you're playing vanilla it shouldn't be a problem If you already started a campaign it'll probably become corrupted, unless you are in port. Quote:
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Just choose a boat you like. Quote:
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I hope this helped you ![]()
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#3 | ||||||||||
Navy Seal
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![]() In the American TDC with target locked and normal targeting procedure, you are aimed at MOT (middle of target). The spread adjustment aims the next torpedo to be fired a certain number of degrees left or right of the aiming point (MOT). So if you want three separate hits on a 4º target, shoot, set 1º left, shoot, set 1º right, shoot. Boom. Boom. Boom. That's how the real American TDC worked. Quote:
If you go for a fleet boat, you are carrying a lot of heat to the battle. 24 torpedoes aboard, with up to 10 tubes means you can flat out decimate a convoy. I like the latest type I can get. It's also fun to run the oldest type and progress through the boats as your career develops. To give you an idea of what you're getting into, at 100 RPM, darned quiet, you're running almost 3 knots under water, as opposed to 1 knot in the U-Boat. Which one do you think evades better? ![]() Quote:
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I'd recommend using Imperial units for the American subs. You're used to measuring speed in knots, and you'll be amazed that the unit is nautical miles per hour. The nautical mile is an imperial measurement, and sinice for the first time you are using units that agree with each other you'll find your calculations get MUCH easier. You're going 5 knots, in 5 hours you'll travel 25 miles. Simple Simon! Doing the knots-kilometers deal is just unnecessary torture! I know, in SH3 you have the pull down table. I think the flavor of the game just comes out better when you use the native measurement system. I use metric in U-Boats and Imperial in fleet boats. But possibly the most important advice (at least in manual targeting). In the fleet boat the gyro ange is not directly hooked to the periscope heading. You have to hit the red send button on the TDC input dial to transmit the info.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Watch
![]() Join Date: Jun 2009
Posts: 19
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Thank you for your replies. I am grateful.
Interesting about the lack of salvo function. How do you open all the torpedo bay doors simultaneously? Or do you just not worry about it? For example, I want to shoot three forward torpedoes at the centre/middle of a single target. I adjust the spread and "Send". Do I select tube 1, then Q key to open the tube door, then select tube 2, the Q to open that bay door, then select tube 3, etc.? Or do I just fire one, fire two, fire three and not worry about the doors? I think I will try to apply the 1.4 patch and just muck around for a bit then look into the mods. As a GWX SH3 player, I would prefer as much realism as possible. Now I need to find a bunch of Glen Miller and Big Band music mp3s for the gramophone (assuming SH4 works like SH3). Thank you both again. I have some mayhem to cause off the coast of Japan! |
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#5 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
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#6 |
Navy Seal
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Don't make the mistake of confusing SH3 with or without GWX as "realistic." It left out the central aspect of the U-Boat war: the wolfpack. SH3 without wolfpacks is like SH4 without water. No mod, no matter how good, can solve it.
Similarly, in SH4 there is no direct hookup between the TDC and the periscope. The real boat had this. So far no mod has been able to fix it. There are other similar issues. So don't make me laugh about realism. It's amazingly realistic compared to PacMan, but wouldn't fool a real sub sailor, who would be guffawing about twice a minute. SH3 and SH4 are equally good games. Neither can brag too much about "realism." It's mostly just a matter of personal taste if you really care to be honest about it. And the lack of realism doesn't keep either from being two of the greatest games I've ever played.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#7 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
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Aircraft will see you at periscope depth, about 90 ' ( 30 to 35 meters) will hide you fine, you dont have to worry about ships spotting you at periscope depth unless right on top of you.
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#8 |
Watch
![]() Join Date: Jun 2009
Posts: 19
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#9 | |
Watch
![]() Join Date: Jun 2009
Posts: 19
Downloads: 0
Uploads: 0
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So you are saying that I can select tube 1, open it, select tube 2, open it, select tube 3, open it ... and all three tube doors will be open until I fire or submerge below 100'? |
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