SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-21-09, 06:34 AM   #1
kstanb
Sparky
 
Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
Uploads: 0
Default merchants slow down

Hi, I found this strange AI behaviour, hope someone can help me figure out if it is as designed. I am playing with RFB 1.52

When I found lone merchants, they are usually cruising at 8 to 10 knots, somehow, when I approach them, I can see their speed dropping drastically to 3 or 4 knots

My guess is that it is either a bug or maybe they found me, and tried to escape by zig-zaging/ changing course constantly, but being slow ships, that is the best speed they can make

thanks a lot!
kstanb is offline   Reply With Quote
Old 07-21-09, 06:42 AM   #2
Kloef
Weps
 
Join Date: Oct 2007
Location: Netherlands
Posts: 360
Downloads: 30
Uploads: 0
Default

I like posts were people answer their own questions,keep them coming!:rotfl:
__________________




http://www.dutchsubmarines.com/
Kloef is offline   Reply With Quote
Old 07-21-09, 06:46 AM   #3
kstanb
Sparky
 
Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
Uploads: 0
Default

I am trying to guess the answer...

if they slow down because they zig-zag (which I am not 100% sure since I play with no map update), then that strategy is not working for them...

by doing 3 knots constantly, I can easily close submerged to less than 1000 yards and guarantee a kill with a couple of torps
kstanb is offline   Reply With Quote
Old 07-21-09, 08:42 AM   #4
SteveUK
Helmsman
 
Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
Uploads: 0
Default

I'm playing RFB/RSRRDC myself and haven't had this. Do have some merchants that will start to change course or increase speed but never one that has reduced.

is it a visual slow down or calculated?
SteveUK is offline   Reply With Quote
Old 07-21-09, 10:05 AM   #5
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Well dont let them know your there :rotfl:

What may be percieved as a speed change may actually be a course change.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648
SteamWake is offline   Reply With Quote
Old 07-21-09, 11:21 AM   #6
kstanb
Sparky
 
Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
Uploads: 0
Default

Real slow down, confirmed by the fact that I catch them really fast by going underwater at 8knots
also, before shooting, I always do a final 2.58 min bearing/ range calculation at dead stop.

So, this is a a bug, I guess I will re-install

Edit: Do you think this might be a time compression issue? I read in another post there was an issue by going more than 8x
problem is, it can be very boring to shadow a ship at very long ranges without some way of TC to get closer
kstanb is offline   Reply With Quote
Old 07-21-09, 11:55 AM   #7
SteveUK
Helmsman
 
Join Date: May 2009
Location: Essex, England
Posts: 107
Downloads: 87
Uploads: 0
Default

It could possibly be mods conflicting as well?

Do you have many installed?
SteveUK is offline   Reply With Quote
Old 07-21-09, 12:16 PM   #8
kstanb
Sparky
 
Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
Uploads: 0
Default

I have RFB/RSRRDC + their patches
AFAIK installed in the proper order


Tonight, I will test merchant behaviour with CapScurvy's manual targeting training mission (the one vs a tanker) with automatic updates on and full camera view.
I will surface the boat, shoot a couple of rounds (all misses, just to get its attention) and then go periscope depth and track its behaviour.

It should change course, zig-zag and increase speed
kstanb is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:57 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.