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#1 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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Does TC affect game play?
It' kinda slow here so I though I'd throw this out there.
On two occasions I've noticed TC affecting the way the game plays. First I had found the "BIG Y" with just two escorts. Put 6 bow fish into the port side and slowed her to 6 knots. One escort stayed behind to pester me but I evaded it and got far enough away to surface and start another end around. I never lost contact with Yamato. I did a save at this point. Yamato and the one escort making 6 Knots. I than went to 32X TC and as soon as I did, Yamato instantly went to it's previous 18 K and the two escorts went line ahead and stern. This isn't right so I reloaded the save and went no higher than 8X TC and the Yamato and the escorts stayed as they were, 6 Knots. 5 torpedos later the Big Y was at the bottom. The point is at 32X TC the Yomato repaired damage and at 8X she didn't. Second example. I was lined up on a convoy and it zigged away from me at the last second. I was not detected they just changed coarse. This made me do a little fast maneuvering to get a shot. Hit two medium freighters. Since this was an interesting shoot I did a save to continue my career but loaded a prior save to re-shot this convoy, I had just loaded Webster's ship maneuvering mod, and wanted to see it's effect. I played the save three times and was shooting from the same area each time and never was detected. On the fourth try I went to 8X TC as they approached and as soon as I did the lead DD picked me up and came a running. I reloaded again and no TC and was not detected as before. It seems that this sort of thing has happened to me before and I just want to see if anyone else has had the same experience??????? As it is now I never go above 4X TC with a target approaching and only at long range. Magic Last edited by magic452; 07-18-09 at 01:48 AM. |
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#2 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Noticed simular Ops.
Thinking processer speed,& ram. If your frames per second drop, your machine/game engine, reverts to core elements in program. Example:@2048 TC. your/my radar will not report any enemy contacts. seems that over working my rig, above 1024 screws the game program.
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#3 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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Frame rates at 60 FPS. I was only at 8X and 32X so I don't think that is it.
I use higher than that all the time with no problems. The Yamato I had sound or radar contact at all times and the other I had visual and sound contact at all times. I let the save run at 1X for a time than I got in a hurry and bumped it up to 8X and as soon as I did the DD turned towards me and started pinging, she was about 1,800 yds at the time. I had her much closed than that at 1X and she didn't detect me. Magic |
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#4 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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you were under his sonar. Detected in replay ?
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#5 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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The thing is she only detached me at 8X and five other times at 1X never knew I was there and she came to within 800 yards on those other occasions.
The only thing difference was the TC, I set up in almost the exact same position each time. I was at PD running silent at 3.25 Knots all six times I ran the save. I even had the periscope up some of the time but it was not up when she detached me at 8X. PS By the way why are you up at this time of night, me, It is too nice a night to sleep through. Maybe to hot in NM. Magic |
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#6 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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Both SH3 and SH4 are NOT consistent with TC...
![]() As mentioned.. only use high TC's when transiting to and fro from patrol areas. I rarely go above 256x when patrolling active areas and when in combat try not to go above 8x. ![]() |
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