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Old 07-13-09, 05:50 PM   #1
John O
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Default Star Shells in GWX 3.0

I enjoyed the use of star shells in the stock sh3. Sorry they were taken out of the GWX game. Has anybody come up with a fix or a Mod that can be added by JSGME? Using GWX, its an edit nightmare trying to get star shell into the locker and useable. It should be the Captain's perogative as to his Ammo locker load out.

Any help greatly appreciated.
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Old 07-14-09, 02:54 AM   #2
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Quote:
Originally Posted by John O View Post
I enjoyed the use of star shells in the stock sh3. Sorry they were taken out of the GWX game. Has anybody come up with a fix or a Mod that can be added by JSGME? Using GWX, its an edit nightmare trying to get star shell into the locker and useable. It should be the Captain's perogative as to his Ammo locker load out.

Any help greatly appreciated.
GWX has already fixed that by removing star shells for good. IRL u-boats had none of them on board.
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Old 07-14-09, 11:44 AM   #3
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Quote:
Originally Posted by Contact View Post
GWX has already fixed that by removing star shells for good. IRL u-boats had none of them on board.
Yeah, well I think you are wrong. It was a Captain's perogatative as to the content of his Ammo locker. Most had a few star shell on board. I've read accounts of their use from survivors of Uboats. Don't think GWX should have arbitrarily removed them from the game. The question asked was: Can a mod be developed to include them in GWX through JGSME it the player desires them?
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Old 07-14-09, 12:00 PM   #4
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Default Star Shells on U Boats

http://www.uboataces.com/weapon-deck-gun.shtml

http://www.uboat.net/allies/merchants/ships/1689.html

http://books.google.com/books?id=5FV...esult&resnum=5

U boats did have star shell on board and it was the captain's perogative of when to use them.
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Old 07-14-09, 12:03 PM   #5
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See my reply in your other thread.
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Old 07-14-09, 12:27 PM   #6
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John O

I think that it isn't a nightmare.

I'm not an expert but I think that you have to edit a few lines in the file Basic.cfg. It is located in Silent Hunter III/Data/Cfg

First make a backup of this file.

Then open it with notepad. Search (Ctrl + B) for: [AMMO_TYPE0]
You will find something like this:

[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=40
;HE=60
;SS=20
AP=0
HE=110
SS=0
Renown=0

Change the 0 for the number of starshells you want.

SS=number of starshells, AP=number of armor piercing shells and HE=number of high explosive shells.

I would advice you to keep the total number of shells. AP+HE+SS=110

This is for the type IX 105mm gun.
For the 88mm gun of the type VII change the same parameter in the next section:

[AMMO_TYPE1];8.8cm SK C/35
Idx=1
Year=1939
Month=1
;AP=40
;HE=160
;SS=40
AP=0
HE=220
SS=0
Renown=0

Again the 0 is the number you have to change

And in this case try to keep the total number of shells to 220
AP+HE+SS=220.
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Old 07-14-09, 12:35 PM   #7
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Damn I hate this part One tiny mod for this would be perfect. BTW does anyone knows how much historically star shells a u-boat had ?
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Old 07-14-09, 12:44 PM   #8
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Now, John O, this is the third thread you opened here, in a week's time, about enabling Starshells. In the other thread, I explained you where you should change and what changes you should do. I see others are going to great lengths to also help you. Then again, two years ago... Maybe you forgot, but I didn't:
http://www.subsim.com/radioroom/showthread.php?t=122901

Same thing, again and again. Back in 2007, I sent you a detailed PM with the explanations of how to do it yourself. I even e-mailed you a version of Basic.cfg modded so that to enable starshells.
Yes, I modded my GWX install to have starshells, but it is as personalized to suit the other modifications I brought to GWX, that it would do you no good. More than that, it would even crash your game if you enabled it.
So, your best bet would be to start learning how to enable starshells yourself, based on what a lot of people told you in all these threads and PMs. If you get blocked against a particular aspect of modding these files, a value that doesn't fit or something similar, then ask for help and there will certainly be someone to answer you here. But stop complaining about people not wanting to help you, 'cause you are wrong.
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Old 07-14-09, 12:47 PM   #9
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Quote:
Originally Posted by Empty B View Post
[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=40
;HE=60
;SS=20
AP=0
HE=110
SS=0
Renown=0
Don't change the numbers at all. Simply remove the bottom three entries, and remove the semicolons ( from in front of the original three entries:

[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
AP=40
HE=60
SS=20
Renown=0

Those are the way they appeared in the original game. There may be other files that need to be changed as well, but I don't know what they are.

@ John O: None of the three links you provided mention Star Shells at all. The first mentions the deck gun but gives no specifics. The second talks about a u-boat being fired at by a merchant gun. The third talks about u-boats being attacked by aircraft.
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Old 07-14-09, 05:24 PM   #10
John O
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Quote:
Originally Posted by Empty B View Post
John O

I think that it isn't a nightmare.

I'm not an expert but I think that you have to edit a few lines in the file Basic.cfg. It is located in Silent Hunter III/Data/Cfg

First make a backup of this file.

Then open it with notepad. Search (Ctrl + B) for: [AMMO_TYPE0]
You will find something like this:

[AMMO_TYPE0];10.5cm SK C/32
Idx=0
Year=1939
Month=1
;AP=40
;HE=60
;SS=20
AP=0
HE=110
SS=0
Renown=0

Change the 0 for the number of starshells you want.

SS=number of starshells, AP=number of armor piercing shells and HE=number of high explosive shells.

I would advice you to keep the total number of shells. AP+HE+SS=110

This is for the type IX 105mm gun.
For the 88mm gun of the type VII change the same parameter in the next section:

[AMMO_TYPE1];8.8cm SK C/35
Idx=1
Year=1939
Month=1
;AP=40
;HE=160
;SS=40
AP=0
HE=220
SS=0
Renown=0

Again the 0 is the number you have to change

And in this case try to keep the total number of shells to 220
AP+HE+SS=220.
Thanks Empty. There seems to be more to it than that. From what I've been able to descern, editing the basic.cfg and the menu_1024 is required to load the Star Shells into the ammo locker but GWX also changed the range of the Star Shells to make them useless. My post in this forum was intended to see if a simple mod, using JGSME was available or possible. Seems to have started a debate I had not intended.
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Old 07-14-09, 12:27 PM   #11
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Quote:
Originally Posted by John O View Post
Yeah, well I think you are wrong. It was a Captain's perogatative as to the content of his Ammo locker. Most had a few star shell on board. I've read accounts of their use from survivors of Uboats. Don't think GWX should have arbitrarily removed them from the game. The question asked was: Can a mod be developed to include them in GWX through JGSME it the player desires them?
Yep facts are facts. Need to find a way how to get them back
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