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Old 07-03-09, 08:28 PM   #1
Silverwolf
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Default NSS Shark

Ok, the last new thread I'll need to start until this sub has been completed. So I had the idea to make this sub after watching The Hunt for Red October the other day. Really the only inspiration was the nearly silent drive that the Red October had. I don't know if it will be possible to replicate in the game but I'm willing to give it a try. This sub will have a couple more features that I'll reveal at a later date cause I don't know if they'll be able to actually fit or work with the sub.

Also does anyone know where I could find the shark decal that can be put on the bow of the sub? I've seen subs with that in a couple sigs on here. I searched google for it but didn't get anything remotely close.

Download the Sub here

http://www.filefront.com/14233505/NSS-Shark.rar//
http://www.filefront.com/14233613/Campaigns.rar//
http://www.filefront.com/14240761/Ca...S-update.rar//

Sub Update

http://www.filefront.com/16057063/NSS-Shark-Update.rar/

TMO 1.9 Update
http://www.filefront.com/16056919/Ti...MO-Update.rar/




The S class sub in this picture was actually rescaled to that of the Balao class.

Last edited by Silverwolf; 04-07-10 at 05:22 PM.
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Old 07-03-09, 09:37 PM   #2
pythos
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Dude, you have got to have a go at the Goff/ disney, 20,000 leagues Nautilus. No weapons, just a really tough hull and a spike to drive through targets. Or weaponize it. I just like the shape of the thing and would love to have on for a fun campaign.
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Old 07-03-09, 09:48 PM   #3
Sledgehammer427
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Already done it, just a few kinks to work out
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Old 07-03-09, 09:48 PM   #4
Silverwolf
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Hmm I think I'll have to try that after I complete this guy. If I can't get it to sink a ship via ramming I have another idea. One weapon, the harpoon looking nose would fold open and an harpoon torpedo would launch out. It could do enough damage to sink or at least capsize a ship in one shot.

Oop looks like Sledgehammer beat me to it.
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Old 07-03-09, 09:53 PM   #5
Sledgehammer427
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Its okay silverwolf, if you want, I can jet you the files and you can finish it up, I have a lot of other work I'm doing, so as long as you put me in the credits, have at!
just PM me if you want the files.
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Old 07-03-09, 11:00 PM   #6
pythos
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OH my god Sledgehammer, I have so wanted that boat, in SH4, just for fun, for both AI and playable. That is such a unique ship. It would be so awesome to get those eyes (the bridge portholes) to light up.

Is it downloadable?
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Old 07-03-09, 11:29 PM   #7
Silverwolf
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It is not, he has actually given me the files so I can work out the kinks. This way Sledgehammer can focus on his other work.
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Old 09-15-09, 01:21 AM   #8
treblesum81
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This may be a stupid question considering the oxymoron it presents, but is this boat at all compatible with RFB / TMO / RSRDC? I'm using RFB / RSRDC right now, but I would really like to get into something like this for a little fun and games.

Thanks,
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Old 09-15-09, 02:28 PM   #9
JJM
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I'm sorry if this post sounds incredibly stupid but I have tried interpreting the readme file about the conning tower and I still can't get it to work.

I tried renaming the Shark files in the original game folder, SH4/data.... etc.

that didn't do anything, the numbers in the files for the shark variations are not sequential to the number of the Titan, (11, 16). Changing that (11, 12) didn't matter in any way either. Can anyone clarify how I can get it to work?

couple of images to maybe add some information to this post:
http://img443.imageshack.us/img443/3613/11426306.jpg
http://img2.imageshack.us/img2/9831/61848441.jpg

Last edited by JJM; 09-15-09 at 04:14 PM.
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Old 09-20-09, 07:00 PM   #10
Silverwolf
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Quote:
Originally Posted by treblesum81 View Post
This may be a stupid question considering the oxymoron it presents, but is this boat at all compatible with RFB / TMO / RSRDC? I'm using RFB / RSRDC right now, but I would really like to get into something like this for a little fun and games.

Yup the sub is compatible with those mods. I built it with TMO installed so I know for sure that it works with that. It has to be 1.7 though. When you download the sub there should be folders for each super mod there. Well the ones that change certain files that is.

Thanks,
Greg
Quote:
Originally Posted by JJM View Post
I'm sorry if this post sounds incredibly stupid but I have tried interpreting the readme file about the conning tower and I still can't get it to work.

I tried renaming the Shark files in the original game folder, SH4/data.... etc.

that didn't do anything, the numbers in the files for the shark variations are not sequential to the number of the Titan, (11, 16). Changing that (11, 12) didn't matter in any way either. Can anyone clarify how I can get it to work?

couple of images to maybe add some information to this post:
http://img443.imageshack.us/img443/3613/11426306.jpg
http://img2.imageshack.us/img2/9831/61848441.jpg
It's kind of right in front of you there. You see the files are not in numerical order by the Unitparts#. You have 1,2,3,4,5,6,7,8,11,16,17,18. Put them in numerical order 1-12 and everything should work fine. Just remember that when you uninstall the subs, because you renamed the unitparts file, they won't uninstall with JSGME and you'll have to delete them manually.
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Old 09-21-09, 05:05 AM   #11
JJM
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Quote:
Originally Posted by Silverwolf View Post
It's kind of right in front of you there. You see the files are not in numerical order by the Unitparts#. You have 1,2,3,4,5,6,7,8,11,16,17,18. Put them in numerical order 1-12 and everything should work fine. Just remember that when you uninstall the subs, because you renamed the unitparts file, they won't uninstall with JSGME and you'll have to delete them manually.
Thanks, that fixed it, I think before I only tried renaming the shark files so that they were sequential to the Titan, apparently I had to change all the mods filenames so that they would be sequential to the entire list including the stock subs. Thanks a lot, the shark looks awesome and now works
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Old 10-01-09, 04:33 PM   #12
DrBackJack
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any way to maybe... "cheat" and increase the armor I know that thats kinda what the nss blackwolf is for, which ive been playing around with for a while, but the shark looks so smexy. not that the blackwolf doesn't.

Last edited by DrBackJack; 10-01-09 at 10:19 PM.
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Old 07-27-11, 02:45 AM   #13
MerchantMarine1982
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This boat looks wicked! to say the least. I am running the 1.4 gold edition which comes with the Uboat missions, will this boat be fine running with the Game Fixes Only mod? I run on a 64 bit windows 7.

Aslo wondering if I need to download all three files listed on the opening post as well as the update? I appreciate the help.
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Old 07-28-11, 08:54 PM   #14
Soviet Creeper
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What happend to the FOTRS fix download? I can only really play when I dont have conning tower, otherwise I crash. Its really annoying haveing to use the external camara for look for ships :/
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Old 07-30-11, 03:51 PM   #15
coke
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Hi, I am a real newbie to SH4,

I activated the mod on stock SH4, and the sub kinda works but when i submerge the engines doesn't work? is it because of a version problem?
Thanks for helping out guys
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