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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Jan 2009
Location: Idaho
Posts: 82
Downloads: 255
Uploads: 0
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I'm playing SH4 1.5 and once in awhile I come across ships that will not sink,no matter what I throw at them.I can torpedo them with all my torp's or shell them tell I'm out of ammo,they will not sink.Does anyone else have these or know a fix for it? Have a happy 4th of July
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#2 |
Rear Admiral
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I've never run in a ship that wouldn't sink. The Yamato being the worse one will certainly sink with 9-12 torp.
You're patched to 1.5....any other mods? Somethings not right.............. Do you remember the ship type, number of duds, ect. |
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#3 |
Seaman
![]() Join Date: Apr 2009
Posts: 42
Downloads: 6
Uploads: 0
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I remember getting a lucky one shot kill on a Yamato. It was hilarious.
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#4 |
Stowaway
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we cant help you without knowing which game version and what mods you are using.
if you want help we need this info ![]() |
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#5 |
Nub
![]() Join Date: Jun 2007
Posts: 3
Downloads: 4
Uploads: 0
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I'm having the same problem with a lone merchant right now. I've hit it with 3 of my 4 last torps and close to 100 HE shells. Many of these hits with the deck gun have been at very close range and many have been on or below the waterline. The medium tanker has been cheerily burning now for twelve hours and still cruising along at 7 kts. Something odd I noticed is that when I hit the ship I can see the holes in the side of the ship, but if I save the game and then reload it, the damage has dissappeared. This also seems to happen if I lose visual in the fog and rain.... when I reacquire it the holes have healed over.
SH4 Gold 1.5 RFB_v1.52_102408 |
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#6 | |
Sailor man
![]() Join Date: Aug 2008
Posts: 43
Downloads: 30
Uploads: 0
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![]() Quote:
![]() anyways, i use a few cheat mods that are (litterly) one shot, one kill shells. good ol 4 in deck shell of doom annhilates any ship it hits after firing. just 1 shell, and BOOM!!! yamato goes glug glug glug. search for 100m deck gun. just be sure to remove it after use! |
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#7 |
Seaman
![]() Join Date: Apr 2009
Posts: 42
Downloads: 6
Uploads: 0
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It was just a normal torpedo. I don't remember exactly what kind it was. I think it struck under one of the rear turrets.
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#8 |
Stowaway
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there are times when your torpedo hits a bulkhead or support beam and doesnt do the same damage to the ship as you expect it to so angles and hit locations can make a big difference in your results but also here is something to think about that not everyone thinks of.
ships in the game will do some damage repair of sorts, so if you fire a torpedo and wait for the result then fire a second torpedo, you wont get the same damage from two torpedos spread over time as you would if you fired both torpedos close together. a ship that sinks with 2 torps fired together may need 3 or 4 torps to sink if you wait to see the result of each torpedo before firing another one. i learned this by trying not to waste torpedos and i would wait around to make sure the ship wouldnt sink before i fired another torpedo so i only used what i had to but i then noticed doing that caused most ships to need more torps to sink than when i wasnt trying to save torpedos. over time you will get the feel for how many torpedos each ship needs and the key locations to target for best results. ![]() |
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