![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
![]()
Hi all.
I have been trying to import an SH4 3d model (.obj) to my 3DS max (2009). I use S3D to export the model, as a wavefront .obj file. 3DS max loads the .obj fine, but says it cannot locate the texture file. Giving me the option to create a search path for the NSS_T01_DDS file. I do not understand this so I load it as is, without the T01 and so I get the 3d model only. I am new to working with 3d models and software. Struggling a bit with tutorials that seem to assume I know more than I do. I hope to use 3DS max to create better quality skins for SH4. I am too limited when simply editing the texture files in photoshop. Do I need these texture files to load with the 3d model in 3DS max? Thanx for your time.
__________________
|
![]() |
![]() |
![]() |
#2 | |
Pacific Aces Dev Team
![]() |
![]() Quote:
Export/Import tutorial http://www.subsim.com/radioroom/showthread.php?t=135177
__________________
-- Vapor-ware is always easier to sell because there's no limit what it can do! |
|
![]() |
![]() |
![]() |
#3 | |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
![]() Quote:
__________________
|
|
![]() |
![]() |
![]() |
#4 |
Pacific Aces Dev Team
![]() |
![]()
Some SH4 models use the external textures, so it's a good advice to put
"[yourdrive]:\Silent Hunter 4 Wolves of the Pacific\Data\Textures\TNormal\tex" to the material search path of 3DSMax. This can be set under Customize -> Configure User Path -> External files
__________________
-- Vapor-ware is always easier to sell because there's no limit what it can do! |
![]() |
![]() |
![]() |
#5 | |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
![]() Quote:
Although the link to the tutorial by skwasjer helps me to understand things better...the images of both the S3d & 3dSmax windows he uses are a little different than mine. Perhaps I am running new versions of both? Also...I can see the file that you mentioned I need to add to the path (when I am previewing the 3d model in S3D) I cant figure out how to add it to the 3d model when exporting it. The missing file and error message I get when trying to load in my autodesk 3d max is: Diffuse map not found in material "NSS_Pclass_01ea81e0b7b8ecc1e0".
__________________
|
|
![]() |
![]() |
![]() |
#6 |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
|
![]()
-bump-
__________________
|
![]() |
![]() |
![]() |
#7 |
Pacific Aces Dev Team
![]() |
![]()
you can open the *.mtl file with a texteditor and take a look from where the *.dds map should be loaded and check if the dds texture file is allready in that location. Perhaps the desired diffuse map is one of the external textures, in S3D these maps has the description: External Texture
__________________
-- Vapor-ware is always easier to sell because there's no limit what it can do! |
![]() |
![]() |
![]() |
|
|