SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-23-09, 05:02 PM   #1
rfxcasey
Bosun
 
Join Date: Jun 2009
Posts: 68
Downloads: 10
Uploads: 0
Default New and looking for a mentor

Hi,

I'm new to SH3 and was hoping I could get hooked up with an experienced individual or group that could teach me how to play with the end goal of playing full realism. I currently have the GWX 3.0 Gold mod installed.
rfxcasey is offline   Reply With Quote
Old 06-23-09, 05:39 PM   #2
Laufen zum Ziel
Eternal Patrol
 
Laufen zum Ziel's Avatar
 
Join Date: Jan 2008
Location: Hiding on the bottom
Posts: 1,783
Downloads: 853
Uploads: 457


Default

First read the manual (GWX3) it will be a great help. As far as a mentor every forum member is a mentor and more then willing to help. Post any questions on the forum and someone will answer. There are some great SHIII & SHIV mods you can download. I would recommend that you play stock GWX prior to trying mods. JSGM (already in GWX) and Commander are must haves. A lot of modders have their own download sites as well as the Subsim and BTS download sites. Remember there are no stupid questions. We all had to learn someway and most of us learned via Subsim.

Good luck and let us know how you are doing.
__________________
RIP Laufen zum Ziel
Laufen zum Ziel is offline   Reply With Quote
Old 06-23-09, 07:28 PM   #3
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 19,380
Downloads: 63
Uploads: 0


Default

Check out the stickies too.

They are sticky for a reason. NO! not THAT reason
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right.
Platapus is offline   Reply With Quote
Old 06-23-09, 07:46 PM   #4
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,275
Downloads: 90
Uploads: 0


Default

Send a PM to Dowly...no wait. Everyone here will help you. Attempt a search of the forums first. If you are still stuck create a new thread.

Welcome aboard
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 06-23-09, 08:26 PM   #5
Hanomag
Grey Wolf
 
Hanomag's Avatar
 
Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
Uploads: 0
Welcome Aboard Herr Kaluen!!!
__________________



"Only if I can save first..."
Hanomag is offline   Reply With Quote
Old 06-24-09, 12:11 AM   #6
cj95
Lieutenant
 
Join Date: Jan 2005
Location: Houston, Texas
Posts: 258
Downloads: 141
Uploads: 0
Default

Any specific questions to start with?

I'm going to presume that some "full realism" options are easier to handle than others.

Things like Limited fuel, Realistic reload time, and Torpedo Duds are pretty simple to implement. Just watch the fuel gague, and if the first torp doesnt work.....well shoot another.

'External Views' are somewhat controversial as some never use them, and some (like me) just like to get cool screenshots with 'em

Probably the hard part is the realistic targeting, and there are going to be 100 different opinions on whats the best way to go about that one.
__________________
.

>> USS TEXAS BB-35 Restoration CrewMember <<
cj95 is offline   Reply With Quote
Old 06-27-09, 02:32 AM   #7
Wicked Popsicle
A-ganger
 
Join Date: Jan 2009
Location: Florida
Posts: 73
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by Laufen zum Ziel View Post
First read the manual (GWX3) it will be a great help. As far as a mentor every forum member is a mentor and more then willing to help. Post any questions on the forum and someone will answer. There are some great SHIII & SHIV mods you can download. I would recommend that you play stock GWX prior to trying mods. JSGM (already in GWX) and Commander are must haves. A lot of modders have their own download sites as well as the Subsim and BTS download sites. Remember there are no stupid questions. We all had to learn someway and most of us learned via Subsim.

Good luck and let us know how you are doing.
Welcome Aboard. Ah manual shmaual I never needed the manual. I play just great I get to the 2nd patrol and die. So i am fine at this game
__________________
Wicked Popsicle is offline   Reply With Quote
Old 06-26-09, 04:31 AM   #8
Bummy
Swabbie
 
Join Date: Jun 2009
Location: Finland
Posts: 11
Downloads: 30
Uploads: 0
Default

Hello all. I just joined community too and I'm completely newbie on Sub Simulators. I'm glad if i receive help from here if I have something to ask.

I already downloaded GWX 3.0 Gold but seems like it's a bit harder and loading a mission takes nearly 10 minutes longest.. After that it runs smoothly at least.
So should I stay with this or start with "easier"? Is there other essential downloads than GWX and SH Commander?

With what should I begin with? That I could proceed from step to step, not that I read whole 600 pages of GWXs manual and then begin to play after I've read that after few months.
I already read stickied topics and unfortunately link for Community Manual was broken.

Thanks for everyone who helps us.

Last edited by Bummy; 06-26-09 at 04:53 AM. Reason: Fixing & More text
Bummy is offline   Reply With Quote
Old 06-26-09, 05:09 AM   #9
WilyPete
Mate
 
Join Date: Jun 2009
Posts: 57
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Bummy View Post
Hello all. I just joined community too and I'm completely newbie on Sub Simulators. I'm glad if i receive help from here if I have something to ask.

I already downloaded GWX 3.0 Gold but seems like it's a bit harder and loading a mission takes nearly 10 minutes longest.. After that it runs smoothly at least.
So should I stay with this or start with "easier"? Is there other essential downloads than GWX and SH Commander?

With what should I begin with? That I could proceed from step to step, not that I read whole 600 pages of GWXs manual and then begin to play after I've read that after few months.
I already read stickied topics and unfortunately link for Community Manual was broken.

Thanks for everyone who helps us.

Stick with GWX 3. Not only that play with full realism from day 1. It's frustrating as hell but the only way in my opinion. Otherwise if you start with "arcade" mode and gradually make it more realistic, you'll be on a never ending learning curve. It's like swimming...start in the paddling pool with arm floaters, take the floaters off and learn to paddle. Then go into the shallow pool with floaters back on...eventually take off the floaters. Then go into the deep end with floaters...etc. By the time you're 50 maybe you can swim unassisted at the seaside. Or...can't swim, get someone to chuck you in at the deep end. You'll learn to swim if you dont want to drown. Job done...you can now go on and have fun swimming.
WilyPete is offline   Reply With Quote
Old 06-26-09, 05:12 AM   #10
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
Default

A very simple and effective swimming philosophy,and it works :rotfl:
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
Paul Riley is offline   Reply With Quote
Old 06-26-09, 05:51 AM   #11
Bummy
Swabbie
 
Join Date: Jun 2009
Location: Finland
Posts: 11
Downloads: 30
Uploads: 0
Default

Quote:
Originally Posted by WilyPete View Post
Stick with GWX 3. Not only that play with full realism from day 1. It's frustrating as hell but the only way in my opinion. Otherwise if you start with "arcade" mode and gradually make it more realistic, you'll be on a never ending learning curve. It's like swimming...start in the paddling pool with arm floaters, take the floaters off and learn to paddle. Then go into the shallow pool with floaters back on...eventually take off the floaters. Then go into the deep end with floaters...etc. By the time you're 50 maybe you can swim unassisted at the seaside. Or...can't swim, get someone to chuck you in at the deep end. You'll learn to swim if you dont want to drown. Job done...you can now go on and have fun swimming.
True that I can't still swim
Anyway, I don't know much about u-boats, haven't played any u-boat simulator before this so it will take ages to learn game with full realism and it's possible I get bored to game if I just get sinked by enemy in every mission without a single kill myself.

Do you really think that I still should begin with full realism?
And with what should I begin to learn? GWXs super manual?

Thanks for advice. I'll stay with GWX at least even it's slower to load and bit harder.
Bummy is offline   Reply With Quote
Old 06-26-09, 06:41 AM   #12
WilyPete
Mate
 
Join Date: Jun 2009
Posts: 57
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Bummy View Post
True that I can't still swim
Anyway, I don't know much about u-boats, haven't played any u-boat simulator before this so it will take ages to learn game with full realism and it's possible I get bored to game if I just get sinked by enemy in every mission without a single kill myself.

Do you really think that I still should begin with full realism?
And with what should I begin to learn? GWXs super manual?

Thanks for advice. I'll stay with GWX at least even it's slower to load and bit harder.
The good thing about sub sims is that you don't need to learn how to take off or land. No fiddling about with flaps. Though remember that you still need to set the toilet pressure or it may potentially damage the sub. But apart from that it's hard to damage a sub with incompetence. So no learning to drive it.

The only thing you need to learn is how to sink things and survive. If you play from September (August if using GWX 3) 1939 there's little chance/risk you'll be sunk especially if you stick with a IIa in the North Sea. Basically in real life they were defensive boats and were actually primarily used as "school boats". Remember when you took your driving lessons? Well that's what these boats are for...5 torpedos to practice with and a small boat making it easier to reverse park. And quick patrols usually lasting 10 days.

It's very hard to get killed in a IIa unless you go looking for it, so you wont get bored in that respect. You may get bored when all you do is miss with your torpedos all the time...which will happen a few times. One way I found how to avoid this is at the start, when you're still learning how to shoot, get so close to the target as it is practically impossible to miss. Also practice with the actual practice thing section in the game...

But yeah good advice is, get close to the target so practice getting a good approach (you want to get the ship side on...more side on the better..think like ship warfare in 1780...broadsides are still good) get to within 1000m and then fire your torpedos without using the computer...so all you do is click the "x" before firing with the UZO or periscope. Rermemeber to lead a bit (aim in front of the point you want to hit) slightly. This will give you a feel for how the torpedo performs, how long it takes to cover distance, how long to lead and give you satisfaction with the BOOOOOOM and bodies flying all over the place (remember to run over any survivors). Then from there, with a little confidence, start playing about with the TDC (Turd Distribution Chamber) aka the torpedo computer.

This game is very frustrating at times but equally very rewarding when you blow up a ship...see things flying in the air...the explosions are epic.

p.s. Do you open doors for ladies? Well treat your torpedos like ladies. Your sub is full of classy bitches who expect you open the door for them otherwise they'll get the hump and go off in another direction. They also expect to be kept well lubricated and some of them need warming up beforehand, otherwise they don't last the distance.
WilyPete is offline   Reply With Quote
Old 06-26-09, 07:29 AM   #13
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by Bummy View Post
True that I can't still swim
Anyway, I don't know much about u-boats, haven't played any u-boat simulator before this so it will take ages to learn game with full realism and it's possible I get bored to game if I just get sinked by enemy in every mission without a single kill myself.

Do you really think that I still should begin with full realism?
And with what should I begin to learn? GWXs super manual?

Thanks for advice. I'll stay with GWX at least even it's slower to load and bit harder.
I'd say go with full realism minus the manual targeting, but that's just me.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 06-26-09, 07:37 AM   #14
Bummy
Swabbie
 
Join Date: Jun 2009
Location: Finland
Posts: 11
Downloads: 30
Uploads: 0
Default

Thanks all
I'll try those.
kuchciol: Yes, that's true, I'll check it out too.
Bummy is offline   Reply With Quote
Old 06-26-09, 05:15 AM   #15
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,615
Downloads: 63
Uploads: 13


Default

Welcome aboard Kaleun Bummy

As per the usual advice you can commence the learning curve by enabling every mod under the sun or taking it one step at a time whilst gaining experience.

Either way....tis your choice.

Enjoy the GWXperience
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is online   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:11 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.