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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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So far I have found only two things I really miss:
1.) A better radar screen/wiev. "Model IV" is propably the most clumsy-to-use installation I have ever seen. It's very real, but really not very handy. Especially taking bearings is really challenging. 2.) Boat's course and depth displayed in numbers in toolbar and possibility to give a new course by clicking the numbers - not compass. Just like it's done in DW. And I think this doesn't have to mean kind of "digital" outlook but something more "old fashion" functioning in the same way. -RC- |
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#2 |
Sailor man
![]() Join Date: Apr 2009
Location: Cocoa Beach, FL
Posts: 50
Downloads: 57
Uploads: 0
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I know it's purely cosmetic, but one of the things I enjoyed about SH3 was the ability to 'hang out' in the captain's nook and watch the radioman and sonorman work. Something about that just added to the immersion factor for me.
I'd love to see some sort of virtual tour of a fleet boat, with at least most of the compartments modeled and the ability to move through each one. Hell, even the Deadliest Catch game had one. I realize it would be a lot of work on the devs' part, but how cool would it be to watch your guys in the forward torpedo room reload tubes one and two after nailing a merchant?
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"Ending a sentence with a preposition is something up with which I will not put." -Churchill |
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#3 |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
Uploads: 0
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I agree with Coasterdigi about the bunk, but most off all I would really like to see semaphore signalling! Having just moved over from SH3 the first thing I noticed on my first SH4 Tub was a big fat flashlight on the back of the conning tower, Yippee I thought, but if only it worked.
H.T. Ha, Ha, just noticed. I know I haven't posted for a while but I didn't know I've been promoted to 'Shore Leave', & where the hell did the admin get my photo from? Lol |
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#4 | |
Ocean Warrior
![]() Best of SUBSIM Chairman Join Date: Dec 2008
Location: Milwaukee, WI
Posts: 3,207
Downloads: 59
Uploads: 0
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#5 |
Lucky Jack
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Interact with your crew? Play cribbage
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I think from looking at the pics that GWX4 is going to grant a few wishes.
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#7 |
Lucky Jack
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As far as I know the Uboats in SH4 have the capts and sonar quarters.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#8 |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#9 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 | |
Fleet Admiral
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#11 |
Ocean Warrior
![]() Best of SUBSIM Chairman Join Date: Dec 2008
Location: Milwaukee, WI
Posts: 3,207
Downloads: 59
Uploads: 0
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Plenty of games offer interaction with NPCs. It's hard for me to consider anything a command simulation when it completely ignores the influence the skipper can have on his crew. Consider a scenario where a crew member is wounded and low on morale. Wouldn't it be interesting to walk through your boat, notice shaky crew behavior, and be able to address it as a real skipper would?
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#12 | |
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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