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#1 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
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Hi guys, me again.
I play without manual targetting. I always 'lock' the periscope on the target, however this only seems to lock in the dead centre of the enemy ship. I've known some of you to say aim a torpedo under the smoke stack, how do I do that? Secondly, does 'Find Solution' by my weapons officer have any effect on the running of the torpedo's? Thanks |
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#2 |
Gunner
![]() Join Date: Apr 2009
Location: Spain
Posts: 95
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Dont lock the target, aim with the periscope (or the UZO) right where you want the torpedo.
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#3 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Hi capt.
Not sure if this would be much help,but I know what you are getting at here,and it is a very valid question.It would be hard to aim precisely at vital points if you were say parallel to your target,but what you CAN do and I have done it a few times is,alter the speed setting of the torpedo,in very small increments,and make notes of where they land if they hit.So,if you wanted to aim for the rear of the ship subtract upto 0.5kts from the torp speed,even a full knot in some cases,and the same can be done for the front of the ship.Don't forget,if you cant hit a point EXACTLY,which is hard anyway,hitting in the surrounding area will probably cause secondary effects in the area you are after ![]() I appreciate it is not as accurate as when you are facing into him,and you are waiting for him to arrive,you have more time for accuracy then,and for that method to work you would have to unlock the scope,and fire dead straight at the target/vital points.Also,its probably better to do all this from close ranges,no more than about 500m,as any further out and its a case of 'hit or miss'. Is that any help for you? ![]()
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#4 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
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Thank you.
Paul, that makes some sense, however I don't think i'm that agile with SHIII and would probably panic and screw it up. I can't just aim at the target as I face it from a 90 degree angle, as Paul says. I'll try it though. Thank you. |
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#5 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Hey capt,don't panic mate,just do your best,and you will be surprised at what you can do.I myself am trying to play for the first time with 100% realism,with map updates off,and is hair raising to say the least,but chatting with some of the guys in here makes you feel better,as they themselves were inexperienced once.
What you ought to do,is go into the academy section and try the torpedo speed alterations from there.The more you do it the more proficient you will get.And always,make notes beside you,like what speed you set,the depth,etc,and watch the torpedo with the external camera,so you can get an idea of what is going wrong,and then alter it again. ![]()
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#6 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
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Thanks mate.
I think i'll try it out next patrol ![]() ![]() |
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#7 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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With all due respect to Paul for his targetspeed change method, that is not the way to do it. It works, but there are too many variables involved to get it right.
Stick to what Jaman said. You only need to lock the scope during speed measurement with the notepad procedure. After all the data is entered into the TDC and that check mark is clicked you can unlock the scope to choose the desired spot to be fired upon. But don't forget to open the tubes before as closed doors creates a firing delay and the hits endup offset on the target hull..
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