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Old 04-18-09, 01:57 PM   #1
Hitman
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Default [REL] Realistic TBT view for US boats

From the README:

Quote:
This mod is a new mask for the TBT in SH4, providing a view that is the same as in real TBTs. The one currently located at USS Bowfin was used as model.

The real item had a pair of 7x50 binoculars with a magnification of 7x and a field of view of approx 132 metres at 1000 metres (7.5 degrees aperture).

Stock SH4 cameras, RFB and TM will NOT provide that correct field of view when using this mod, so if you want it you will need to use Silent 3ditor by Swaskjer and change the parameter: “Aperture” to 87,5 in the node “Dummy cam UZO” in the file Cameras.dat (Located in SH4/Data/Library)

The mod will work the same if you don’t do that change, but you will have a too large magnification and a low field of view, which makes it difficult to keep it steady on the target and is also irrealistic.
Instructions to custom change the TBT view in the cameras.dat if desired are provided, including a screenshot of Silent 3ditor.

Real TBT view, USS Bowfin:



New in-game TBT view (Picture taken at the same place, also with an Iowa BB as target for better comparison):




DOWNLOAD LINK: http://files.filefront.com/Hitmans+R.../fileinfo.html

Have fun and happy hunting!
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Old 04-18-09, 02:26 PM   #2
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Notice how, in your second screenshot, you can still clearly see the waves and terrain in the "black" areas of the TBT? Any way to fix this?

I've seen this with the scopes, too, and it seems the problem is that there is no "black" that the game honors as "completely opaque" - you have to use other colors. I think that's why the obs scope in TMO has that metalic look to it - but a complete, new set of scopes and TBT that fixed this would be really welcome.
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Old 04-18-09, 02:36 PM   #3
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For knuckleheads like me, can you make a JSGME version that also changes the apetures you speak of for stock, TMO and RFB?
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Old 04-18-09, 02:52 PM   #4
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Wow Hitman, you've done it again! Ever since your manual targetting for SH2, you've been at the forefront of accurate scope and UZO (TBT) views!

Thanks for this one, too!
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Old 04-18-09, 03:27 PM   #5
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Quote:
Notice how, in your second screenshot, you can still clearly see the waves and terrain in the "black" areas of the TBT? Any way to fix this?
I don't see that


Quote:
For knuckleheads like me, can you make a JSGME version that also changes the apetures you speak of for stock, TMO and RFB?
If I do that I would then need to continuously check each time RFB or TM is updated, and update the mod correspondingly Sorry mate, but in this case I think it's easier when DIY.
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Old 04-18-09, 05:15 PM   #6
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This is really cool - thank you!

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Old 04-18-09, 05:20 PM   #7
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Quote:
Originally Posted by Hitman View Post
I don't see that




If I do that I would then need to continuously check each time RFB or TM is updated, and update the mod correspondingly Sorry mate, but in this case I think it's easier when DIY.
Completely understand
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Old 04-18-09, 07:34 PM   #8
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Quote:
Originally Posted by Hitman View Post
I don't see that
Errrr...try increasing your monitor's brightness/contrast? It's fairly clear that the 'black' part isn't completely opaque - you can still easily see the waves through it.

This is hardly the fault of your mod, btw - stock game does this, too. Just seems like, if you were already working on something to improve the stock game, that's something that could also use improvement.
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Old 04-18-09, 07:27 PM   #9
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Old 04-19-09, 07:27 PM   #10
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Quote:
Originally Posted by Hitman View Post
Stock SH4 cameras, RFB and TM will NOT provide that correct field of view when using this mod, so if you want it you will need to use Silent 3ditor by Swaskjer and change the parameter: “Aperture” to 87,5 in the node “Dummy cam UZO” in the file Cameras.dat (Located in SH4/Data/Library)
By this do you mean AngularAngle? I'm looking at RFB's camera file and can't find that value. I've tried to make sure the mod's camera values are correct, but I may have made an incorrect assumption somewhere.
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Old 04-20-09, 02:34 AM   #11
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Quote:
By this do you mean AngularAngle? I'm looking at RFB's camera file and can't find that value. I've tried to make sure the mod's camera values are correct, but I may have made an incorrect assumption somewhere.
Oh sorry you are right I had aperture in mind, yet in the file cameras.dat it is AngularAngle. I'm sorry, but hope the screenshot in the Readme made it easier to identify it
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Old 04-21-09, 02:36 PM   #12
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Quote:
Originally Posted by Hitman View Post
Oh sorry you are right I had aperture in mind, yet in the file cameras.dat it is AngularAngle. I'm sorry, but hope the screenshot in the Readme made it easier to identify it
No problem. I was just making sure I wasn't overlooking something I'd not noticed before.
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